Games Workshop 71-14 Warhammer AoS - Easy to Build: Nighthaunt Chainrasp Hordes, Black

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Games Workshop 71-14 Warhammer AoS - Easy to Build: Nighthaunt Chainrasp Hordes, Black

Games Workshop 71-14 Warhammer AoS - Easy to Build: Nighthaunt Chainrasp Hordes, Black

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Slightly changes the wording of Deathless Spirits to cover every model within 12″ of a Hero rather than units wholly within. Mostly useless in a practical sense, both in terms of the ability and actually fielding this in a game like most super battalions. Shroudguard This is a “A sprue” from an “ABB sprue” that was in the original Age of Sigmar boxed set and is now part of the Thunderstrike Brotherhood. No Subfactions – In a rather baffling decision, Nighthaunts don’t have subfactions like other books. It was a launch battletome so it’s likely they did not know at the time those would be so important. We are a small team of Warhammer Enthusiasts and miniature collectors, hoping to support and further promote the hobby.

All enemy units suffer -1 Bravery within 6″ of a Nighthaunt unit. Your units are mostly melee based so you’ll be in melee range most of the time, nice little buff that will help get a few extra models but it wont change the game by itself. Deathless Spirits I’d guess that they had the copy ready to publish, with photos, but were behind on WarCry2 production. They are armed with malignant weapons – swords, axes and spiked maces – and the kit includes options for a Dreadwarden Although chainrasp hordes aren’t often seen in competitive play, they are great fun to see and command on the battlefield. Flooding the opposition when they’re trying to take an objective really is a sight to see. Warhammer Community put out a great piece on the design aesthetic and origins of the Nighthaunt army. A link is in the notes below, but the points that jumped out for me were:The (cereal box grade) cardboard gave the bases some “lumpiness” which was good under the texture paint, so, I put it all over. So - they cast the sprues and slipped the magazine out without telling anyone. Issue 27 / Stormshire’s Cursebreakers Issue 27 - Stormshire's Cursebreakers Spirit Hosts quietly impressed, as when combined with ROTSH they were able to take up space and be a difficult unit to shift. They’ve traditionally underperformed for me in the past but they made their case for their ongoing inclusion in future lists. Numbers –Nighthaunts are a bit of a horde army, you can field large units with your 10 bravery and cheap units. Many of your units have the SUMMONABLE keyword which allows many powers and spells to heal and restore dead models. There are five Glaivewraiths (with the horse head) and four Reapers (with the scythes) along with a Lord-Executioner.

I’ve been drybrushing Rakarth Flesh over the Stirland Mud bases and sometimes Mechanicus Standard Grey stones - but I’d argue Corax White is better for the later. Issue 23 / Liberators and Prosecutor (B Sprue) the shade is fairly common in the “intro” paint sets; so if you see my desk I’m still using the 12ml pot I got from them Reaping Scythe –Casting Value 4. Supercharge the caster, letting them reroll all hits and wounds with melee weapons. Use this on a Knight of Shrouds with the Midnight Tome or Reikenor. B Much better choices than your weapons, 2 go-tos for most tournament lists are here the Pendant of the Fell Wind and Midnight Tome.Chainrasp champions are known as Dreadwardens - the wardens of unrepentant souls. The candles they bear are like beacons to the spirits under their charge, casting a dread light that the Chainrasps believe will lead to their freedom. In fact, it is this eerie glow that helps bind the impenitent to eternal servitude. The Chainrasps may have thought death would be an escape from their terrible imprisonment, but truly, it was only the beginning. [1b] Wargear [ ] Shyish Reaper –Casting Value 7. A predatory spell that moves 8″ (12″ in Shyish), the controlling player can pivot it before moving it and for every model it passes over, roll a die, if the die rolls higher than their save characteristic, deal 1 mortal wound. Like Aethervoid pendulum but with more control, which kind of goes against why you’d take that spell (To keep an opponent from using it on you). Don’t bother. The Nighthaunt were meant to be more than “just” an army, but a way to explore death and the underworlds in the Mortal Realms. The Nighthaunt aren’t a force of brave soldiers, or mechanical automatons, but rather a motley collection of prisoners – complete with wardens, jailors, and guards. Rather than weapons, the Nighthaunt wield ancient instruments of torture, or simple implements from their former lives, like the clubs and daggers wielded by the Chainrasp Hordes.”



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