Games Workshop - Warhammer 40,000 - Adepta Sororitas Battle Sanctum

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Games Workshop - Warhammer 40,000 - Adepta Sororitas Battle Sanctum

Games Workshop - Warhammer 40,000 - Adepta Sororitas Battle Sanctum

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To save too much repetition in the entries; all of the Battle Sisters derived units i.e Battle sisters, Celestians, Dominions and Retributors have an option that are common to all of them in the Simulacrum Imperialis. These let you use an Act of Faith on a squad in a phase where you’ve already used one on another unit.

You can’t really talk about Repentia without also talking about the Repentia Superior. While not part of the unit, this character is made just to support Repentia and doesn’t take up any slots. While she doesn’t do much on her own, she does buff Repentia and you won’t find them far apart. With her around, one of your units of Repentia can advance and charge, and are better at charging. This makes the unit a lot faster. In addition, all your nearby Repentia get +1 to wound. Painted up with Contrast paints or washes you could emulate the look of stained glass on this! Sisters of Battle ExorcistAnd we have a few spare parts on hand to further toy around with after we've completed the Battle Sanctum. You remember the blind we had to cut off from one of the wall sprues? That comes in handy, if you want to cover the sides, or maybe the lower blind of the balcony. The last two are pretty much just misses – Divine Guidance is nowhere near as potent a boost as The Passion and your shooting units don’t need AP help, while Light of the Emperor isn’t totally useless, but is solving a problem this army has no real trouble with, especially now that a roll of a 1 auto-passes morale (meaning bad dice in your MIracle pool can become emergency passes). Stratagems, Traits and Relics A Battle Sanctum and the Triumph ensure a continuous flood of miracle dice to power up this army’s nonsense.

Next step is the roof for the second floor. Once again here are the top lights used to connect smaller, damaged floor tiles to the larger ones. I have to say, this construction is not well planned. The sides of these floor pieces are not entire flat and have a bit of play. So a substructure or more connectors would have been a logical and practical addition, to provide a less fragile build. As the parts themself are quite massive, they will sink while the glue settles. The significant upgrades to some of the Sisters ranged weapons also means that Spirit of the Martyr has a bit more going for it now. Getting a chance at some final multi-melta shots as your models are on the way out is obviously pretty spicy, and if you’ve skewed heavily towards shooting this is worth thinking about. Another cheap buff character, this one able to heal a model for d3 wounds or revive one dead model from a unit. They can also use Last Rites to make nearby units essentially fearless for a phase. All of this is fine, but because there aren’t really any multi-wound sisters infantry around to exploit the revive with (as is popular with Marine Apothecaries) these are another unit that you won’t mind having, but also don’t need. There one standout use is healing up your other buff characters if your metagame is sniper heavy, but with Eliminators taking a big old L in 9th, that’s less of a thing. Imagifier Inspiring Orator – Add 1 to your warlord’s Ld and everyone within 6” can use the warlord’s Ld instead of their own, so a Ld 10 bubble. Will do you well if you’re running infantry heavy but there are better options for it, and you have other solutions to this problem. CSO. Does that JUST leave the sprues for the statues in the Sector Imperialis Bascilicanum and I guess the Sanctum set? The next option is to run them in squads of two, usually with one Anchorite. These make great units for pushing onto early objectives, because they’re durable enough that they won’t just die to a stiff breeze, but also not valuable enough that your opponent wants to send heavy hitters after them and get them deleted by a counterpunch from the rest of your army. In this setup, they’re cheap and low enough in PL that you can also toss them into Strategic Reserves in a matchup that calls for it. The Acts of Faith special rule is one of the most powerful in the game, giving you access to a pool of pre-rolled dice that you can use instead of making a roll once per phase. Access to this ability is based on whether the rule appears on a unit’s datasheet, which it does for every Adepta Sororitas unit except Mortifiers and also on the Crusaders datasheet. Miracle Dice Despite being a classic part of the Ministorum roster, Penitent engines are nasty melee killers at an attractive price, but suffer from the terrible problem of Mortifiers existing and just kind of being better across the board. They are, at least, now only 50pts each to the Mortifiers 60pts, making them appreciably cheaper, but the exceptional flexibility and great long-ranged shooting from Mortifiers just mean they’re a better choice in almost every situation. Mortifiers

The Imagifier also got a helping hand. Carrying what looks to be some vague idol to Celestine, she’ll be a must-have unit to inspire the rest of your ranks.Retributors are also getting a resculpted Heavy Flamer! But these aren’t just any Heavy Flamers. These are loaded with the classic Sisters iconography and style. From Fleur de Lise and medieval-looking barrel extensions, these girls are looking unique. Plus, from the two pics above, we can see that there’s going to be all kinds of variations between the models. So now I'm sort of wondering...is a petition potentially a viable way to go here, with so many in the community feeling this way...? >.> Exorcists are fine, but like a lot of previously strong vehicles they suffer a bit from how pushed infantry alternatives (in this case Retributors) are in 9th. Their main missiles are pretty indimidating, firing 3d3 S8 AP-3 d6 damage shots, and they have an appealing T8, but they run you 195pts and don’t quite line up against Retributor squads with extra bodies at that price. They’re far from a bad unit (especially as Valorous Heart with an Imagifier), and 9th letting them move and shoot without penalty is a nice upside, so you do see them played, but in a reverse of our previous edition advice, you should probably buy yourself some Retributors first.

The heavy weapons unit for the Sisters are getting a rework and we have to say we’re pretty happy with the results.

Four out of five of these are all-stars, with really only the Simulacrum of the Ebon Chalice being on the weak side. Early in the game, your goal is definitely to leverage the absurd turbo-boost the model provides to Acts of Faith, giving you more dice, letting you use them more often and boosting them each time you do. This lets you throw relatively low dice at automatic hits with Retributors (or invulnerable saves for the Triumph itself, since you only need a 3 with the boost from the Simulacrum of the Argent Shroud) and using higher dice to either guarantee deep strike charges or make improbable 6++s for Rhinos. Once battle is joined, giving all of your units +1 to hit in a fight (including otherwise hard to buff Mortifiers) lets your army punch up in a very satisfying fashion, and is obviously particularly good in concert with the Bloody Rose. The other stuff here is pretty missable – the Stratagem was good in 8th, but with 9th capping hit modifiers at -1 (and current darlings Retributors ignoring move/shoot by default) it’s far less of a swing in the situations when it’s good. If you’re throwing 8 multi-melta shots through dense cover by all means use it, but it’s not an active draw for the faction any more.



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