AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

£70.83
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AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

RRP: £141.66
Price: £70.83
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Description

As defaults with a significant boost in gamma. Appears quite ‘contrasty’ and cinematic, with significant crushing together of darker shades in particular. Though white point is slightly lower than factory defaults and blue light output is marginally reduced, this does not have the effect that a Low Blue Light (LBL) setting should. Moving on, just like the older version, the AOC 24G2SP has a strong peak brightness and a static contrast ratio that exceeds the specified values. It can reach over 400-nits, while the contrast ratio amounts to around 1,400:1.

Moderate ‘IPS glow’ (perhaps a touch lower than average), fairly high minimum luminance and no HDR support Note again that you can use the ‘Frame Counter’ feature in the ‘Game Setting’ section of the OSD to display the current refresh rate of the monitor. This will reflect the frame rate if it’s within the main VRR window of the monitor. A decent 165Hz experience with reasonable pixel responsiveness, low input lag and VRR working as expected on both the AMD and Nvidia side To learn more about monitors and ensure you’re getting the model most suited for your personal preference, visit our comprehensive and always up-to-date best gaming monitor buyer’s guide. ConclusionThe bottom line; a capable budget offering with relatively strong contrast for IPS, quite vibrant colour output and decent 165Hz responsiveness. PC Monitors

Keep in mind that there’s a similar model, the AOC 24G2S, which actually has a VA panel with a higher contrast ratio but a slower response time. Setting response time overdrive to ‘Boost’ will enable MBR at the highest level of 20. Note that MBR and VRR cannot work at the same time on this monitor – the refresh rate needs to be fixed and set to at least 75Hz. The AOC 24G2SP also has a very high minimum brightness of ~ 100 – 120-nits. So, if you plan on mainly using the screen in a dark room and you prefer low brightness settings, it might be too bright for you even at 0/100 brightness. Most monitors have a minimum brightness of around 30 – 50-nits. A fairly effective LBL setting, with the blue channel now weakened significantly and a corresponding reduction in blue light output. The image appears warm and somewhat green, though our eyes adjusted to an extent over time. Most won’t find it difficult to fit this monitor into existing setups since it’s just the right size for most desktops. The base is oversized so it needs almost 9 inches of depth, but that’s okay since it also means that it will be stable. The device when fully assembled only weighs in at 9.37 pounds so it’s portable enough to be brought to LAN parties or moved around.An sRGB emulation setting, clamping the gamut close to sRGB which reduces saturation. The image is very cool-looking (high white point) and also bright – with brightness, colour channels and various other controls inaccessible. As shown above the standard RGB (Red, Green and Blue) stripe subpixel layout is used. This is the default expected by modern operating systems such as Microsoft Windows. Apple’s MacOS no longer uses subpixel rendering and therefore doesn’t optimise text for one particular subpixel layout to the detriment of another. You needn’t worry about text fringing from non-standard subpixel layouts and won’t need to change the defaults in the ‘ClearType Text Tuner’ as a Windows user. You may still wish to run through the ClearType wizard and adjust according to preferences, however. The subpixel layout and arrangement is normal and we had no subpixel-related concerns related to sharpness or text clarity on this model. Further up the screen you can see a bit of overshoot behind the object and quite bold strobe crosstalk in front. Strobe crosstalk is displaced behind the UFOs lower down the screen, masking any overshoot. In the centre of the screen you can see moderate but not extreme strobe crosstalk behind the UFO, becoming stronger lower down the screen where it eventually appears as bold as the object itself. Overall strobe crosstalk is moderate towards the central rows of the screen, which is where your eyes mainly focus when playing games such as fast-paced FPS titles that see most potential benefit from such a setting. Below you can see how things appeared with refresh rate increased to 165Hz. Although images aren’t included, 144Hz was also assessed and appeared some way between 120Hz and 165Hz for strobe crosstalk as you might expect. Note that the ‘Overdrive’ setting can be adjusted under MBR. Our preference was for ‘Medium’ for similar reasons to with ‘MBR’ disabled and that’s what we use for this analysis. ‘Strong’ didn’t provide a significant improvement in our view but introduced some rather eye-catching bright overshoot in places. ‘Weak’ and ‘Off’ were too slow overall, adding some conventional trailing and ‘strobe crosstalk’. Also be aware that setting the ‘Overdrive’ to ‘Boost’ is equivalent to using the ‘Strong’ setting and setting ‘MBR’ to ‘20’.

Calibrating it reduced the deltaE average to 0.89 which is even better than the default setting. The downside is you are going to need a colorimeter to guide you and get this kind of improvement. The gadget itself is more expensive than the monitor, so we don’t recommend getting it for any reason other than using the 24G2SP for editing or content creation. The stand of the monitor is quite sturdy and offers a good range of ergonomics, including up to 130mm height adjustment, +/- 30° swivel, -5°/23° tilt, 90° pivot and 100x100mm VESA mount compatibility, while the screen has a matte anti-glare coating against reflections.As usual, we tested various titles using AMD FreeSync and experienced similar things across all of these. Any issues affecting one title points towards a game or GPU driver issue rather than a monitor issue. For simplicity we’ll just focus on Battlefield titles here which allow the full VRR range to be analysed on our Radeon RX 580. As this isn’t a particularly powerful GPU, there were some dips below 165fps with high graphics settings. Without VRR technologies such as FreeSync, you’d observe tearing (VSync off) or stuttering (VSync on). If you’re sensitive to such things, as we are, having these visual distractions removed can be very welcome. As frame rate dropped there was a loss of ‘connected feel’ and increase in perceived blur due to eye movement. Both are linked to the frame rate, with a high frame rate being favourable for both elements.



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