Bezier Games | Suburbia 2nd Edition | Board Game | Ages 8+ | 1 to 4 Players | 60 to 90 Minutes Playing Time

£9.9
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Bezier Games | Suburbia 2nd Edition | Board Game | Ages 8+ | 1 to 4 Players | 60 to 90 Minutes Playing Time

Bezier Games | Suburbia 2nd Edition | Board Game | Ages 8+ | 1 to 4 Players | 60 to 90 Minutes Playing Time

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

One of the common criticisms of Suburbia is there is a lot of bookkeeping involved in the scoring. Each time a new tile is placed you have to evaluate how it scores based on all of the tiles around it, and also the tiles in your opponents cities. This can be a lot to get used to at first, but as your experience with the game grows this will get easier. Large Table Presence

There is a lot of interaction between the player cities. There are tiles that will give you a benefit for other tiles in YOUR city, and some tiles give you a benefit for tiles in EVERY city. For example, if you have a slaughter house in your city you get additional income for EVERY restaurant built, not just your restaurants. There are tiles with both positive and negative effects that work this way, so you need to be paying attention to what is being built in your opponents cities. Very Strategic Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame.Always be aware of what’s in your opponent’s cities, you can influence them and they can influence you Community Park (a civic tile yielding -1 Income but offering +1 Reputation for each adjacent industrial, residential or commercial tile) Suburbia is a city-building tile-laying board game designed by Ted Alspach and published in 2012 by Bézier Games. [2]

You can also take one of the basic tiles found center of the market for just the cost listed on the tile. This is mitigated slightly by the fact that the market board is in multiple pieces that can be placed together like I have pictured, or you can separate it and place the sections whenever you have room on the table. Possibly More Downtime at Higher Player Counts Focus on increasing your income early. You get paid out each round, so increasing this early means more money over time. The gameplay itself revolves around balancing your income with a growing population. You do this by buying hex shaped buildings and adding them to your growing metropolis. Buildings come in various flavours, such as residential, industrial and so on. You will not only need to place these in intelligent ways but pay attention to their special effects and modifiers to your population and income. Certain types of buildings benefit from being near or far away from other types of buildings and some will activate buildings in other people’s cities!

The nightlife expansion adds new tiles that are some of the less desirable locations to have in your city, like pawn shops and prisons. These tiles have a upside, but also a downside which adds an interesting new dimension that you need to balance. Where to Find the Suburbia Expansions I can’t say enough about how well the city-building theme of Suburbia coheres with the mechanisms of its gameplay. The game also does a fantastic job of combining an economic-engine building challenge with a spatial tile-laying puzzle.

This strategic tile-laying game has players use hex-shaped building tiles to create their own unique city. These tiles include residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby places. Your goal is to have your city thrive and end up with the greatest population. The population board has a number of red markers at various points. [5] Upon reaching each marker, the player loses a point of income, to reflect the greater costs of municipal services, and one point of reputation, to reflect an increase in crime and pollution accompanying greater density. [5] Heavy Factory (an industrial tile yielding +1 Income but giving -1 Reputation for each adjacent civic or residential tile). Once the game is setup, the first thing each player has to do is choose a goal. There will be a number of public goals (based on the amount of players) and each player will get a private goal (a choice from 2 random draws). The goals are just what they sound like. If a player achieves them during the game (either the public or private) they get a sizable population bonus. I do like that the titles are thematically named as well. For example, the Aquatic Engineer goal is awarded to the player with the most lakes or the Miscreant goal is awarded to the player with the worst reputation. Once the game is setup, the start player takes their turn. Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.By placing new tiles into their boroughs, players can either gain extra money and population directly, or manipulate their levels of Income and Reputation to affect how much of these resources they gather at the end of each turn. As we’ve already seen in the case of the Community Park and Heavy Factory, the effects of some tiles depend on what lies adjacent to them. Suburbia is a tile laying game with a city building theme, released by Bezier Games in 2012. Most experienced players consider it to be a medium on the complexity scale, but if you are new to this type of game you may find it overwhelming at first. The game has 100 different tiles that you can place in your city and almost all of them involve interaction with other tiles when they are played. Once you get used to reading the tiles they are pretty easy to figure out, but the game also comes with extensive instructions that fully explain each tile if you have questions. The Player Board Given that the goals offer up a significant number of bonus points (usually enough to have a definite impact on final scores), their potential to swing the game one way or another must constantly be factored into the decision-making of each player. Components



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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