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Sonic Generations

Sonic Generations

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Sterling, Jim (May 26, 2011). "Sonic Generations Wii 'abandoned' in favor of HD consoles". Destructoid. Archived from the original on March 16, 2017 . Retrieved March 15, 2017. This is the only game dubbed in French, Spanish, German, and Italian to not have the Wisp announcer voiced in those languages, with the game using its English voice instead. The first fully 3D entry on this list does come with plenty of asterisks attached to it. Is it the best 3D Sonic game? Well, that depends on what you look for in a Sonic game. If gameplay is king for you — and we assume that’s true for most people — then Sonic Adventure 2might be the best option. Of all the prior attempts to figure out how to translate Sonic’s speed into 3D, especially how the camera should work, this game manages to hold together very well under the strain. Unlike Sonic Adventure,the sequel is also far less cryptic in terms of how to progress thanks to it ditching the confusing hub world — though the story, cutscene direction, and voice acting are still at that “so bad it’s good” level of quality. The music in the game was remixed by Jun Senoue and Tatsuya Kozaki, with guest remixes done by Tomoya Ohtani, Kenichi Tokoi and Naofumi Hataya (who remixed the classic versions of the Mega Drive stage themes), among others. a b Towell, Justin (November 18, 2011). "Sonic Generations review (3DS)". GamesRadar. Future Publishing . Retrieved February 19, 2023.

Upon reaching the end of the level, players are given a grade based on their performance, with an "S" rank being the best and a "D" rank the worst. [5] After completing an era, players must defeat two bosses: a "rival" character and a main boss. [8] Defeating each boss gives the player a Chaos Emerald, [c] and once the game has been completed, both Sonics can transform into their super forms by collecting 50 rings in a normal level. As Super Sonic, the player is invincible and their speed is greatly increased. However the Sonics lose rings while in this form, and will revert to their standard form when all the rings are gone. [14] [d] Sega officially announced a PC version of the game on October 11, 2011. [22] This version was outsourced and developed by the British company Devil's Details. Splechta, Mike (December 28, 2011). "GameZone's Game of the Year Awards Day 2: Technical Awards". GameZone. Archived from the original on January 26, 2012 . Retrieved December 30, 2011. Turi, Tim. "Sonic Generations Review: Dimps' Reliable Quality Skips A Generation". Game Informer. GameStop. Archived from the original on April 1, 2016 . Retrieved October 2, 2017.In both Acts of Chemical Plant, there are waterslides that function the same way as the ones from Labyrinth Zone.

Sonic Unleashedis almost a perfect metaphor for itself. Sonic has become part werehog (because why not) and will transform every night into the burly beast while remaining his sleek, seedy self during the day. That 50/50 split almost perfectly reflects how much of this game is good. Nearly all the daytime stages, which feature classic Sonic gameplay of rushing across beautiful vistas at some of the fastest speeds we’ve ever seen, are considered good if not great great by most fans. Just the scale of some stages make you feel like you’re actually racing across huge regions of the world. They may even be some of the best 3D Sonic levels of all time. But you can’t just play the day stages alone, and eventually the ugly werehog will rear its head. Linneman, John (27 November 2021). "Xbox 360 games and FPS Boost are a match made in heaven". Eurogamer . Retrieved 18 January 2021. Each Sonic having their own remix of the stage theme is just like how Blaze and Sonic both had their own remix of each stages theme in this game. October 31, 2011). Sonic Generations review - To be this good takes ages. 20 years, to be precise. GamesRadar.Not long before the release date of Sonic Generations, Sega sponsored a skateboarding sporting event that took place in Venice Beach of California named " Sonic Generations of Skate". In both acts of Chemical Plant, there are waterslides that function the same way as the oil slides from Oil Ocean Zone (although they first appeared in Labyrinth Zone).

A Sonic Generations demo was playable at E3 2011, under the name "Sonic Boom". It was the first major American Sonic event, being hosted by Sega, and took place on 8 June 2011 at 6pm PST. At E3, Sonic Generations was playable in both the HD and Nintendo 3DS versions. Although only Green Hill was playable for the console versions, City Escape was shown. There was also a Birthday Song for Sonic sung at Sonic Boom and the ending of the song, "Happy Birthday Sonic!" was heard in Sonic Generations. [23] This song appeared at the Tokyo Joypolis event and at the Summer of Sonic event in London. It appeared at the Gamescom 2011 event in Germany, and at Tokyo Game Show 2011. Martin, Liam (July 1, 2011). "Sonic Generations Release". Digital Spy. Archived from the original on July 1, 2011. Krupa, Daniel (September 2011). "Sonic Generations 3DS Ain't No Compromise". IGN. Ziff Davis. Archived from the original on October 4, 2017 . Retrieved September 29, 2017.Sonic Generations – Launch Trailer and Fan Photos!. Sega Blog (November 1, 2011). Archived from the original on June 25, 2017. Retrieved on February 11, 2022. Sonic Generations is a platforming video game, with bits of gameplay taken from past Sonic games. The player takes control of either Classic Sonic or Modern Sonic, each with their own abilities and levels. a b c d Berry, Jason (June 14, 2011). "E3 2011 Q&A: Takashi Iizuka on Sonic Generations". Sonic Stadium. Archived from the original on March 29, 2016 . Retrieved September 28, 2017. When booting up the PlayStation 3 version of this game, some of Sonic's sprites from the original Sonic the Hedgehog are used before the Sega motto loads up. If the player gets a "B" ranking as Classic Sonic, he will strike a pose that resembles Sonic's render pose from Super Smash Bros. Brawl.

ALL NEW EXPERIENCE – Play some of your gaming’s most iconic environments in a whole new way with famous Sonic stages presented in stunning new stereoscopic 3D. April 18, 2011). Sonic Generations Q&A. GameSpot. " Takashi Iizuka: Instead of just creating new levels, we have given people the opportunity to revisit iconic stages that have been completely re-created in full HD graphics using the Hedgehog engine." Official PlayStation Magazine gave it an 8/10, calling it "a masterpiece of platform game design." [46] GameTrailers gave the game a score of 8.1 out of 10, calling it "the best Sonic game in over a decade." [43] GamesRadar gave the console version 8/10, calling it "the best Sonic game since Sonic 2," [41] while they gave the Nintendo 3DS version a 7/10, praising its level design and optional missions but criticizing its short length as well as the fact that modern Sonic is restricted to a 2D plane of movement. [52] Eurogamer, however, was less enthusiastic, writing that " Sonic Generations still doesn't do much to dissuade us that the hedgehog's best days are distant memories, but at least it is a worthy tribute to them." [36] The most positive review on Metacritic is a 9.5/10 from PALGN, which argues that the game is significantly better than Sonic Unleashed, Sonic Colors, and Sonic the Hedgehog 4. [47] Game Informer's Tim Turi was more critical of the game, criticizing Sega for "...shoehorning recent Sonic games, no matter how awful, into the 20-year timeline." He felt that such stages served "...only to remind you of how far the series has fallen from its original form." [38] Famitsu praised the speed and addictiveness of the gameplay as well as the bonus material, while emphasizing that "you do need a certain amount of ability to play it the way it was meant." [41] Empire gave the game 4/5 stars, saying " Generations is a nostalgic joy that captures the dizzying speed and psychotic pace that made Sonic's original romps console classics." [49] GameSpot's Nathan Meunier praised Sonic Generations for its "impressive level designs," "gorgeous" visuals, "epic boss encounters," and high replay value. [40] If the player gets an "A" rank with Classic Sonic, he will do the pose from the box artwork of this game. In contrast to the casual-oriented Colors, [36] Sonic Generations was designed to appeal to the series' core audience. [2] While multiple characters from throughout the franchise appear in the game, only Sonic was made playable. [27] The script was written by Sonic Colors writers Ken Pontac and Warren Graff; according to Pontac, they both had more input in the story and cutscenes compared to Colors. [37] Sonic Team also created a new character: the Time Eater, who serves as the game's main antagonist. [27] The game features numerous references to past Sonic games, among these being cameo appearances by several obscure characters on posters in City Escape. [32] Fans who attended the "Sonic Boom" or the "Summer of Sonic" fan conventions in June 2011 were able to record a birthday message that appears during the end of the game's credits sequence. [38] Each version of the game also supports the option to play in stereoscopic 3D. [39] According to Iizuka, he was the only one who advocated the feature, and it took trial and error before it was implemented. [29] Music [ edit ]Fahey, Mike (September 30, 2011). "The Dreamcast Era Represents In Sonic Generations". Kotaku . Retrieved October 22, 2017. Development of Sonic Generations began after the completion of Sonic Unleashed in 2008, when developer Sonic Team began discussing possible ideas for a twentieth anniversary Sonic game. [28] The console/PC version of the game was directed by Hiroshi Miyamoto, and Yoshinobu Uba was the Lead Game Designer. Producer Takashi Iizuka wanted a game that incorporated the best of Sonic's history, and offered more replay value compared to previous games. [29] The team eventually decided to split the gameplay into two separate playstyles: one representing the original games and another representing more recent ones. [28] The team chose to develop on the high-definition (HD) Xbox 360 and PlayStation 3 consoles, wanting the game to re-imagine levels and aspects of previous entries with high-quality graphics. [30] A port for Windows was also made; development was handled by Devil's Details. [31] Dimps assisted with production of the Nintendo 3DS version. Sega considered making the 3DS version a port of the console versions, but instead chose to develop from scratch to make it unique [32] and celebrate Sonic's portable history. [28] A version for the Wii was planned, but was eventually abandoned due to hardware constraints. [33] Like the Wii/ PlayStation 2 version of Sonic Unleashed, while using the Boost on a Dash Panel, Sonic performs a Spin Dash animation. This game contains the second highest polygon counts for a Sonic model, with the Modern Sonic model reaching 16,173 tries, 16,173 faces and 8,316 verts. The highest polygon count so-far is the one from Sonic Unleashed. [60]



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