Underworld/Underworld 2 - Evolution [DVD]

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Underworld/Underworld 2 - Evolution [DVD]

Underworld/Underworld 2 - Evolution [DVD]

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a b c Scholar Glenna : What do you know about Dhuum? Scholar Glenna: He's a fallen god—the immortal embodiment of death itself. Scholar Glenna: I think he was sealed in the Hall of Judgment by Grenth. Reapers were involved...or the heroes who became the reapers. : Why was he sealed away? Scholar Glenna: Dhuum devoured spirits. Under Grenth, human spirits were judged and moved on through the Underworld. Scholar Glenna: Dhuum is death. He wants the end of everything. When he consumes a soul, it's final. And he's insatiable. Most spirits find their own way to their fate when they die although some spirits suggest that Grenth or his lieutenants degree a spirit's final resting place once the spirit has entered the Hall of Judgment. [28] However, those whose deaths were too traumatic often forget who they were or how they perished, and they end up in the Domain of the Lost instead; this includes non-human spirits as well. [8] [13] In Cantha, the Oracle of the Mists has traditionally selected deceased murderers to become envoys who are tasked with shepherding human spirits to the Underworld as a form of penance. [29] [30]

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Spoiler alert: The following text contains spoilers relating to Guild Wars 2: Path of Fire, Hall of Chains, and Living World Season 4. Dhuum's army eventually ensnared the Seven Reapers and caused chaos in the Underworld, sending souls to torturous places like the Realm of Torment. To aid in the battle, mortal adventurers were allowed access to the Underworld to assist Grenth's forces. However, some arrived to plunder the Underworld's riches instead. [18] During this conflict, Dhuum regained strength through any death in the Underworld, and eventually broke free of his chains. [11] Though the Seven Reapers and their mortal allies did eventually manage to re-imprison Dhuum after weakening and imprisoning his minions with the assistance of Mad King Thorn's subjects, the new bindings were inefficient and the former God of Death managed to break free repeatedly from his imprisonment as he drew strength from the deaths of his minions and other spirits in the Underworld. The Mad King and his servants offered what little help they could once they learned about the severity of the threat that Dhuum's actions posed. [17] [19]In 1331 AE, the Elder Dragon Kralkatorrik, having drained the magical energies of Balthazar in the Battle of Kodash Bazaar, managed to physically enter the Mists. For a year, the Elder Dragon feasted on the gods' realms, growing even more powerful as he battled Glint and her Mist Wardens, eventually consuming parts of the Domain of the Lost and forcing human souls out of the afterlives with some souls seeking refuge within the Sanctum in Kormir's Realm of Torment. [23]

Underworld - Guild Wars 2 Wiki (GW2W) Underworld - Guild Wars 2 Wiki (GW2W)

Some time after Mad King Thorn's death circa 825 AE, [16] his soul ended in a specific chaotic sub-section of the Underworld. Using his sorcery, Thorn eventually conquered this region and its denizens and began ruling it, and his dominion became known as the Mad Realm. [6] Recently departed human souls, who do not linger around in Tyria as ghosts, generally pass through the Underworld where they are judged and sent to their appointed afterlife depending on which of the Six Human Gods they have devoted themselves to; Abaddon's zealots ended up in the Realm of Torment at least since his fall from grace as would the followers of Abaddon's successor Kormir who tend to the great library in a region known as the Sanctum, [24] while Balthazar's followers enter the Fissure of Woe to fight the Eternal Battle. Non-human races are suggested to have their own afterlives, and it is unknown whether human and non-human spirits can access one another's afterlives easily or require intervention from powerful beings in the Underworld, or a temporary weakening of the barriers during a potential calamity in the Mists, to accomplish it. [8] [25] [26] Spirits of the Six Gods' non-human followers may also travel to their chosen faith's afterlife as seen with the dwarf Ural Highstone's soul being taken by an avatar of Dwayna, [27] and the centaur Eternal Forgemaster appearing in Balthazar's Fissure of Woe. Upon his victory, Grenth took Dhuum's divinity and ascended to become the new God of Death. To reward his mortal companions for their assistance, he elevated them as the Seven Reapers, his immortal avatars, to govern the regions of the Underworld—the Bone Pits, Chaos Planes, Forgotten Vale, Ice Wastes, the Labyrinth, Spawning Pools, and Twin Serpent Mountains—in his name. [12] Under Grenth's guidance, resurrections were allowed, and human spirits were judged and moved on to their final resting place within the Underworld or in the other god realms such as the Fissure of Woe and Melandru's Lost Domain. [10] At some point Grenth appointed the Judge to watch over the Domain of the Lost, where spirits that had experienced a sudden and traumatic death ended into, and guide these spirits to find their name and purpose before sending them to their appointed afterlives. [13] Grenth also created Soul Binders to keep judged souls from escaping the Underworld. [14] [15] Spirits of the dead can be summoned with various human and norn rituals mastered by necromancers while invoking the names of Grenth and Raven. [3] Opening portals to the Underworld is generally seen as dangerous because summoning a spirit may also attract ravenous demons and nightmares which attempt to enter the world of the living. [35] In 1330 AE, a new portal to the Underworld appeared, and a mysterious spirit reached to mortal adventures with a plea for help to defeat an ancient foe threatening the realm. The spirit was eventually revealed to be Grenth's first follower, the Red Witch Desmina, who was assisted by the Seven Reapers and a squad of mortal raiders to defeat their mutual foe, Dhuum, who had broken free from his bonds and was feasting on the souls delivered by the River of Souls in preparation to take over the Underworld and invade the mortal realm. The former god of death was eventually sealed within the Hall of Chains but with a great cost of the lives of the Seven Reapers due to Desmina's alterations to the ritual, leaving the Underworld under the Red Witch's rule.

However, Grenth, the half-god son of the goddess Dwayna, [9] and his seven companions rose to challenge Dhuum and successfully defeated him after a fierce battle in the ossuary of the Cathedral of Eternal Radiance in Orr. Grenth shattered the overthrown god's tower and left the storms of chaos on the Chaos Planes as a reminder of Dhuum's unjust rule. [7] Grenth was not powerful enough to slay Dhuum, however, so he imprisoned the Emperor of Oblivion behind layers of divine magic in the Hall of Judgment and forced him into a state of dormancy. [11]

UNDERWORLD 4K Ultra HD Collection – Official Trailer (HD) UNDERWORLD 4K Ultra HD Collection – Official Trailer (HD)

Haunted Tanto the Grim: Let me feel your sorrow. Let me strip you away until there is only pain, and emptiness. Endless pain...so sweet... Xandra: What call is there for this? Why do you seek to harm innocents? Answer me, spirit! Tanto the Grim: I wish only to kill you, child! I served Kivros, your grandfather. After his death, your mother Juno took everything from me. Everything except this pain that will not end, and an escape that will not come. Tanto the Grim: I would see her deprived of everything she held dear before she too joins me in this endless misery! With the departure of the Six Gods, the gods' realms including the Underworld fell to chaos as demonic entities from the Mists made their way into places such as the Domain of the Lost. In addition to this, Balthazar and Palawa Joko had begun plundering souls from the Underworld in 1330 AE to increase the numbers of the Forged army, adding to the chaos that Grenth's servants struggled to contain. [4] [22] In a bit of irony, the Mad Realm had seen little change beyond rivalry between Mad King Thorn and his son, the Bloody Prince Thorn. Restoring Grenth's Monuments Reaper of the Labyrinth: The Terrorwebs have imprisoned the Reapers of the Underworld. Without them, the statues of Grenth are not active, and the death god's control of his realm grows weaker. Reawaken the six reapers and help them return to their statues. Once the statues are active, you will find travel through the Underworld much easier.

The Departing The Judge: You did what you could with what you had. You may go now. Kormir's library awaits. The Judge: Every book ever written can be found and read there. A new world awaits you. Go now with Grenth's blessing. Nenah: Thank you. Praise to Kormir, and to Grenth! Speaker of the Dead : I'm interested in knowing more about the ritual. Priestess Rhie: We will open portals into the land of the dead, and ask Grenth to send Alastia Crow's spirit to us. : Josir said it might be dangerous. How so? Priestess Rhie: Open portals are like beacons of light in the Mists. Other entities may try to escape the lands of death—and we must prevent that. [...] Priestess Rhie: Grenth, Prince of Winter, hear your servant's plea! Priestess Rhie: Open the gates to the Mists! The living call upon the dead—in Grenth's name! Priestess Rhie: Alastia Crow, seer of Wiley's Scavengers, pirate and oracle, I call your spirit to commune. Appear! Appear and speak!



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