Arcade1UP Street Fighter II: Champion Edition, Street Fighter II: The New Challengers, Street Fighter II: Turbo

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Arcade1UP Street Fighter II: Champion Edition, Street Fighter II: The New Challengers, Street Fighter II: Turbo

Arcade1UP Street Fighter II: Champion Edition, Street Fighter II: The New Challengers, Street Fighter II: Turbo

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K# = Graphics Patches [Pac-Man Plus] [default K1]K0 = No patches [original graphics with COKE can.]K1 = Patched graphics [PAC can instead of COKE can] Two image files exist for each game - /root/565/ X.* 565 and /root/565/ X.* load ( X=game number, 1-12). *. 565 are the main menu screens, and *. load are the " how to play this game" screens. They are 640x480 images stored in an unusual RAW format - 24-bit RGB + 8-bit alpha channel for a total of 32-bit/pixel (~1.2MB each). UPDATE: Here's how to convert to/from PNG to edit the menu screens CPU is a single-core AllWinner A13 SoC ("System On a Chip") + AXP209 power controller - both are used in many low-end Android tablets. Additional MOO .sav.zip files (but not ROMs or emulator) exist at /root/docs, and shows a game we haven't seen elsewhere - "1944TheLoopMaster". Also has Final Fight, Ghosts N Goblins, and Strider. Likely this unreleased cabinet will be using the MOO commercial emulator as well.

Arcade1UP Street Fighter II Big Blue Arcade Machine with Arcade1UP Street Fighter II Big Blue Arcade Machine with

P# = Pixel ScalingP1 = Even Pixels [game has blank area around edge, pixels are evenly sized]P2 = Full Screen [game has blank area around edge, pixels are irregularly sized]TEST MODE - allows you to see the version of the software on your board. To enter, turn machine off, set volume control to middle setting, press and hold "all" the buttons, and turn the machine on. Among the info displayed will be the software version number. (No one seems to know exactly which buttons are required, but pressing all or as-many-as-you-can seems to work.) Except for the speaker and power switch pins, all pins connect to ground when switch is closed. (Speaker & power switch each have both their connections run directly to the main board - no connection to ground. NEWS 30: Final Fight is not a 2nd-Gen game. It uses the same board as all the other 1st-Gen games. Controls match SF2 exactly (but FF uses only 2 buttons per player.) Should be trivial to add FF's games to a SF board, to make a "7-in-1".

Arcade1Up Street Fighter 2 Capcom Legacy Championship Edition

NEWS 11**: Info about the MOO emulator discovered on Galaga board. Added serial terminal login that works on all games I've seen so far - *default*:*mimebox*.NEWS 27: Added info about gaining root access by modifying /root/mameload.sh. Added how to access " Test Mode" to view software version number. NEWS 4: Successfully pulled the 2nd partition from the flash - it's ~100MB and contains Linux, MAME, the ROMS, etc! (Based on some partition info I gathered, I believe it's 512MB in total, with a 3rd unknown partition taking up the remainder.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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