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The Conduit (Wii)

The Conduit (Wii)

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The Wii is increasingly becoming something of a wasteland for gaming enthusiasts looking for their next hardcore fix. Sega are actually one of the few publishers trying to remedy this, with titles like MadWorld and House of the Dead: Overkill being the only things preventing Nintendo’s console from being completely written off by players who like their gaming recipe with an extra dash of mature and easy on the partying. a b c d Magrino, Tom (July 7, 2008). "Q&A: Eric Nofsinger channels The Conduit". Gamespot . Retrieved July 7, 2008. The Conduit is a first-person shooter video game developed by High Voltage Software for the Wii console and Android. The Conduit was revealed on April 17, 2008, [7] and on October 29, 2008, the developer announced that Sega had signed on to be the game's publisher. [8] The game was released in North America on June 23, 2009, [2] in Europe on July 10, 2009, [1] and in Australia on July 16, 2009. [3] First, red steel was supposed to show what swordplay and gunplay would be on the Wii. The experience was, well, rarely superb. Casamassina, Matt (October 2, 2008). "Hands-on The Conduit". IGN. Archived from the original on October 5, 2008 . Retrieved October 8, 2008.

A gripping single-player story and competitive online multiplayer are both features of this first-person shooter. Dynamic environment mapping, interactive water with real-time reflection, and four-stage texture composition with gloss, diffuse, and bump mapping are examples of advanced graphics capabilities.

Zero Punctuation: The Conduit". www.escapistmagazine.com. Archived from the original on August 14, 2009. The Conduit HD has finally blasted its way onto Tegra 3 devices". Droid Gamers. March 14, 2013. Archived from the original on March 16, 2013 . Retrieved March 15, 2013. a b "The Conduit Information Center Interview 1". The Conduit Information Center. June 15, 2008. Archived from the original on January 24, 2009 . Retrieved June 18, 2008.

Stop it right there everyone! I have played red steel and metroid prime corruption and this game is the best of the three for what it was ment to be. Let me explain... High Voltage Software has stated that they had plans to include LAN (Local Area Network) multiplayer but according to Nintendo Power, after much persuasion from Nintendo, the plans had to be dropped.a b "The Conduit: E3 2008: Developer Cam Walkthrough Part 2". GameTrailers. July 16, 2008 . Retrieved July 16, 2008. a b c d Razak, Matthew (July 1, 2008). "The Conduit developer High Voltage Software talks shop". That Videogame Blog . Retrieved July 1, 2008. Conduit 2 isn't a bad game, it's actually (as far as I'm concerned) the best MP FPS on the wii, not Goldeneye!

Agent Michael Ford regains consciousness in a collapsed Washington Metro tunnel, some time after the invasion of the alien Drudge. Fighting his way through utility corridors, Ford comes upon a massive Conduit embedded in the atrium of a Metro station. After defeating the aliens' defense, Ford enters the Conduit. It's A Conspiracy— Another Look at The Conduit". Game Informer. March 19, 2009. Archived from the original on March 23, 2009 . Retrieved March 19, 2009. a b c Metz, Michael (June 19, 2009). "The Sounds of The Conduit". IGN. Archived from the original on August 23, 2009 . Retrieved June 22, 2009. The main enemies of The Conduit are an insect-like alien race called the Drudge. Their forces are divided into five main types: Mites, Drones, Skimmers, Scarabs, and Invaders. Mites are the smallest forms, some of which can fly and others explode when in close proximity to the player. Drones are adult-form Drudge that serve as common soldiers, and Skimmers are an alternate adult-form that can fly. Scarabs are much more powerful than Drones, equipped with heavily armored exoskeletons and powerful weaponry. The most dangerous enemies are Invaders, giant quadrupedal insectoids that serve as bosses. Other enemies in the campaign include Drudge-controlled United States military personnel and Trust agents. [10]The game is notable for the strong focus on the game's visuals by High Voltage Software, using a Wii-specific engine called Quantum3. Upgrading the game engine, which had previously been used by the developer in several other titles, began in October 2007. [9] [23] This engine "allows the developer to create graphic effects normally seen on other consoles with vertex and pixel shaders." These effects include bump-mapping, reflection and refraction, light and shadow maps and projections, specular and Fresnel effects, missive and iridescent materials, advanced alpha blends, gloss and detail mapping, motion blur, interactive water with complex surface effects, and animated textures, among other things. [7] The Quantum3 engine also includes advanced artificial intelligence, allowing for enemies in the game to possess "human-like behavior". According to Eric Nofsinger, "Our [High Voltage Software]'s goal is to be the most technically innovative Wii developer on the planet." [7]

On September 18, 2008, High Voltage Software announced that they would accept user-created control scheme configurations for The Conduit. The Lead Programmer, Ed Federmeyer, explained, "Given how flexible our control scheme code is, and how we're going to have several pre-set mappings to choose from [...] wouldn't it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the game as additional preset control mappings?" [12] On January 15, 2009, three winners were announced by Lead Designer Rob Nicholls in a video of The Conduit. The Conduit Nintendo Wii Interview— Closer Look at The Conduit's Multiplayer". IGN. April 16, 2009. Archived from the original on April 18, 2009 . Retrieved April 16, 2009.Overall the Conduit is not, nor should it have ever been expected to be, a great FPS. The market is already flooded with low-grade over-rated shooters so it would have take a miracle and a hell of a lot more time and effort for HVS to produce something so spectacular that it would shut the 360 fan-boys up. A sequel, Conduit 2, was announced on March 29, 2010, [13] and released in April 2011. A high definition port titled The Conduit HD for Android was released, initially for devices with Nvidia Tegra chipsets, on March 14, 2013. [14] The port went on to receive critical acclaim. [15] Gameplay [ edit ] a b East, Tom (September 10, 2008). "Film Composer Signs Up For The Conduit". Official Nintendo Magazine . Retrieved September 11, 2008. Playing first level and found game breaking glitch that froze game and made sum of the doors not open: ( Despite the matchmaking system only working on ‘hours played’ rather than actual skill level, many matches will end up being quite close. Unfortunately, The Conduit often suffers from lag, not to an unplayable extent but people will sometimes die several seconds after they’ve been shot, or players may appear to kill each other at the exact same time. The usually smooth framerate also dips online, and the movements of other players will seem jerky and unpredictable.



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