Spider-Man: Across the Spider-Verse: The Art of the Movie

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Spider-Man: Across the Spider-Verse: The Art of the Movie

Spider-Man: Across the Spider-Verse: The Art of the Movie

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Concept art for Miles falling into Mumbattan. ‘Across The Spider-Verse’ Concept Art Showcases Mumbattan and The Spot Aritst Kristafter Anka is credited with this Spider-Man 2099 suit design, but according to a visual development artist who worked on Spider-Man: Across The Spider-Verse, Jake Panian, he states:

In Spider-Man: Across the Spider-Verse, after reuniting with Gwen Stacy, Brooklyn’s full-time, friendly neighborhood Spider-Man is catapulted across the Multiverse, where he encounters a team of Spider-People charged with protecting its very existence. While lots of rumours are swirling, in terms of confirmed cast members, the movie will star Shameik Moore, Hailee Steinfeld. Jake Johnson, Issa Rae, Daniel Kaluuya, Jason Schwartzman, Brian Tyree Henry, Luna Lauren Velez, Greta Lee, Rachel Dratch, Jorma Taccone, Shea Whigham, and Oscar Isaac. Fans have responded overwhelmingly positively to Peter B. Parker becoming a father, proving Marvel Comics' continued belief that they don't want to see Spider-Man grow up completely and utterly wrong.Then there’s Pavitr Prabhakar, aka Spider-Man India. The very first teaser for Across the Spider-Verse had a brief glimpse of the character’s world but now we know for sure he’s going to be in there. No word on who will provide the voice, but here’s his awesome, unique look. Image: Sony Pictures Here, the older Spider-Man discovers and attempts to power down the Kingpin’s particle accelerator, before it tears open a portal to the various universes. Welcome to the multiverse Oh, constantly. But there was an understanding throughout the team, and ultimately the production at large, that it’s not simply about coming up with the greatest idea. It’s about the best idea for the project. A lot of times you’re doing work to figure out what isn’t going to go in the film. We have artwork for things that would have been really cool, but would have left the audience asking way too many questions, and taking us down a rabbit hole that is not necessary to tell the story of Miles and the other Spiders. As a result, you never get bummed, or turned off when a great idea that you all really believed in just doesn’t fit, because in the end it’s all about the whole.

Other artists , other directors and art directors and production designers join the team. A difficult task for all of them. Brave people with new energy ready to continue what I left.To handle the expanding multimedia aesthetic of the franchise, Sony Pictures Imageworks created a new department called Look of Picture. “On this one, there are so many technical hurdles and different looks that I’ve spent 80% of my time developing tools,” states Bret St. Clair, Senior Look Development and Lighting TD at Sony Pictures Imageworks. “We saw a lot of art that depicted paint being thrown around in-frame in ways where strokes aren’t specifically connected to a character or to anything. They’re floating in space. The problem for us is we try to approach everything rendering in a traditional way. Then we try to have all of our tools handle the rest in compositing. When it comes to positioning brushes in 3D, we needed to be able to reconstruct where those positions are, even when they don’t lie specifically on the surface that you’re applying the brush to, and the rendering tools, especially in 2D, don’t give you that information for free.” We didn’t fall into anything too familiar, because it was unfamiliar territory for a lot of us. But there was so much support from the studio in our vision, that it was okay for us to be like, “Okay, we know what we want, how do we do it?” And Danny Dimian, the VFX supervisor of Imageworks would respond, “We’ll show you how to get it, and if we don’t know we’ll figure it out.” It was a studio-wide effort of everybody believing in the vision and the message. So it was okay that we didn’t exactly know how to do things, or even that we had to invent new ways to do things. Here’s how just one of the film’s scenes evolved from initial sketch to fully realised concept art, as Miles ( voiced by Shameik Moore) heads underground with his uncle Aaron (Mahershala Ali) to practice his street art – and ends up the unwitting victim of a fateful spider bite… Chain reaction

My main goal at first was to explore the world, the comics , the past of Spiderman, the cinematography, the language, the style, the possibilities. To set the most amazing thing ever, basically. Animation is so collaborative and inclusive. More than any art that I know. Everybody are all authors and responsibles of this film. RELATED: Spider-Man: Across the Spider-Verse's Final Scene Recreated by Fan With LEGO Animation The Trilogy Will Conclude With Beyond the Spider-VerseBelow, O’Keefe discusses his graphics-laden trip through the multiverse, and presents six exclusive concept art images from the Spider-Man: Into the Spider-Verse production. PC & Peripheral All you need to know on the latest PC releases and whether they’re worth their dime.

I know so well that this film hasn´t been easy . Was not easy when I was there, was not easy when I left. More than 100 minutes of animation are a lot of minutes. Oh, and that big “visual development” on each piece of art should make it clear but these are not final images. But the fact that these three characters are not in the new trailer, a trailer absolutely filled with Spider-People, speaks to just how many are going to be in the new movie. In a comic book, there’s no lens. So there’s no lens blur. To stay true to the medium, we decided to go with a CMYK offsetting as our blur. The film actually has no motion blur in it, but, instead, borrows from certain anime techniques to replicate the feeling of motion with a frame. At first it was a real problem because you’d get a lot of [visual] chatter. Despite our best intentions, you still need a “lens” that can focus. So we decided, all the [sense of] focus is done with a CMYK offsetting like you’d get off a four-pass printing press. Then we were bringing in the halftones, because that’s old school comic book DNA, as well, where you would have these halftone patterns that you’d rub on that would become your grades. Our lighting is actually rendering in these halftones. It was a major undertaking by our incredible team at Imagework, who deserve all the praise in the world for their hard work. As we move into Spider-Man: Beyond The Spider-Verse, Miguel O'Hara realizes he, along with the entire world, will have everything to lose if the canon is broken, and will fight to his last breath to save it from Miles' negligence. Very early, So early that I had an entire empty huge massive 2nd floor just for myself, and it was like that for few months. No Directors or Producer was attached to the film at that point yet.Yeah, and [the design] is what it had to be, if we wanted to celebrate Miles the way we did. It gave us an opportunity to not only create these other universes, but then to show how each one is unique and special unto itself. It really comes from a love within the crew for all these different styles. For Ham, it was very much an homage and celebration [of things like] Pigs is Pigs (WB, 1937), and classical animation. I got to do a lot of the noir stuff, and I was pulling from a lot of John Paul Leon, heavy ink comic books. SP//dr is very Kill la Kill. Our crew — and especially our production designer, Justin K. Thompson — are the biggest art nerds in the world. They would get so excited about taking the look there. Thankfully, [producers] Phil Lord, Chris Miller, and [directors] Bob Persichetti, Peter Ramsey, Rodney Rothman are all these talented creatives that say, “Oh, we have to do it! We have to take advantage of this opportunity!” First up is Pavitr Prabhaka, a.k.a. Spider-Man: India. Introduced in 2004, the hero has since shown up a few times as part of various crossover events, but is a very underrated character. The costume below is quite a departure from his comic book counterpart, though we'd also argue it's a massive improvement and a visually stunning take on this Spider-Man. Sorry I was long. I just wanted to explain about this weird Visual Consultant credit that I ended up having in the film. People keep asking. We first met Jake Johnson's Peter B. Parker in Spider-Man: Into the Spider-Verse, with the broken-hearted web-slinger left with no other choice than to lend Miles Morales a helping hand. A lot of the textures that you have in there feel very hand-hewn, but it looks like you’re bringing in the printed comic book roots in other visual ways.



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