BenQ MOBIUZ EX2710 27 Inch FHD (1920 x 1080) HDRi 144Hz Gaming Monitor, IPS, 1ms, FreeSync Premium, PS5/Xbox X Compatible, Black

£9.9
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BenQ MOBIUZ EX2710 27 Inch FHD (1920 x 1080) HDRi 144Hz Gaming Monitor, IPS, 1ms, FreeSync Premium, PS5/Xbox X Compatible, Black

BenQ MOBIUZ EX2710 27 Inch FHD (1920 x 1080) HDRi 144Hz Gaming Monitor, IPS, 1ms, FreeSync Premium, PS5/Xbox X Compatible, Black

RRP: £99
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Description

Shadow of Tomb Raider gave a similar look to things. Lara Croft’s skin looked quite appropriate with just a hint of extra tan to it, but she didn’t appear heavily tanned or potentially sunburnt. The natural environments showcased a good range of quite vivid but still natural-looking greens and rich earthy browns. Again, just a touch of extra yellowing for some yellowish green shades and a bit of an orange-red push to some reddish browns, but much less pronounced than on models with a colour gamut closer to DCI-P3. Vibrant elements such as bright orange berries, purple flowers and colourful painted artifacts appeared quite vivid, but again with saturation and a look that’s quite close to the developer’s intentions. The strong consistency again helped with the maintenance of this saturation throughout the screen. Note that we have only included results using ‘AMA = 1’ and ‘AMA = 2’ as higher settings introduced very strong and unsightly overshoot, whilst lower settings were simply too slow to work effectively with this mode. As illustrated above the standard RGB (Red, Green and Blue) stripe subpixel layout is used. This is the default expected by modern operating systems such as Microsoft Windows. Apple’s MacOS no longer uses subpixel rendering and therefore doesn’t optimise text for one particular subpixel layout to the detriment of another. You needn’t worry about text fringing from non-standard subpixel layouts and won’t need to change the defaults in the ‘ClearType Text Tuner’ as a Windows user. You may still wish to run through the ClearType wizard and adjust according to preferences, however. The subpixel layout and arrangement is normal and we had no subpixel-related concerns related to sharpness or text clarity on this model. Towards the top of the screen you can see strong strobe crosstalk in front of the image, about as bold as the image itself and essentially creating a double image. This weakens a bit further down and transitions to behind rather than in front of the object. The central region of the screen shows some strobe crosstalk behind the object, but this is quite a bit fainter than the main object and therefore doesn’t detract too much from the main purpose of this setting. During competitive gameplay where this sort of setting is best suited, your eyes tend to focus mainly within this central region of the screen rather than further up or further down. Further down the screen the strobe crosstalk behind the object becomes strong and again creates a double image. The Samsung Odyssey G5 is a 32-inch curved gaming monitor with QHD resolution, 144Hz refresh rate, 1ms response time, HDR10 support, and AMD FreeSync and NVIDIA G-Sync compatibility. If you prefer the larger screen with 1000R curve and don't mind a lesser refresh rate, the Odyssey G5 is actually (at the time of writing) a lower price than the Mobiuz EX2710S.

As factory defaults but somewhat warmer look, a touch brighter and with a bit of a green bias. All colour channels are in their neutral position (‘100’), maximising contrast. A moderately effective Low Blue Light (LBL) setting. Provides a warmer look to the image with a modest reduction in the blue channel compared to default. No clear green or yellow tint introduced, visually better balanced than many LBL implementations.

Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. The representation of shades in this image depends on the camera and your own screen, it’s not designed to show exactly how the shades appear in person. It still helps demonstrate some of the relative differences between the original intended sRGB shade and what the monitor outputs, however. Full profiling and appropriate colour management on the application would provide a tighter match, our intention here is to show what can be expected in a non colour-managed environment. BenQ gets special kudos for the EX2710Q’s audio quality. It is more than just a cut above the rest. With treVolo tuning and an extra driver providing bass, this monitor delivers the best sound I’ve heard from integrated computer display speakers. Dialog is crystal clear with a fullness you would normally need good headphones or external speakers to experience. You can truly do without extra audio gear when playing on the EX2710Q. Good ergonomic flexibility, a feature-rich OSD with some useful additions and appropriate pricing in many regions Fans of good audio will find BenQ has paid attention to the EX2710Q’s built-in speakers. Not only is the sound tuned with multiple DSP modes, but there’s also an extra driver billed as a subwoofer integrated into the panel. Realistically, you won’t be hearing room-shaking frequencies from this monitor, but it does provide more bass than just about anything else I’ve experienced in this class.

The video below shows the monitor in action. The camera, processing done and your own screen all affect the output – so it doesn’t accurately represent what you’d see when viewing the monitor in person. It still provides useful visual demonstrations and explanations which help reinforce some of the key points raised in the written piece.Overall we feel this is a well-rounded monitor, for those who like a good mixture of responsiveness and colour quality. And who prefer things to look rich and natural with a touch of extra saturation and vibrancy, rather than things being taken to the extreme in that respect. The screen size and resolution combination won’t be for everyone, although we’d caution people that we’ve seen a lot of exaggerated claims in that respect as well. “Pixels the size of golf balls” or “huge pixels” is not an appropriate description for what are still very small pixels on the screen. As with many things it’s all very subjective. But if you like the sound of this model but prefer a tighter pixel density and can live with a smaller screen. The we’d also recommend considering the 24.5” EX2510. BenQ takes eye care seriously with a TUV Rheinland certification and adjustments for Low Blue Light and Color Weakness. You can employ variable filters for red and green deficiency if needed.

SDR games look just as rich and impactful thanks to that large color gamut. With solid accuracy, there is balance and smooth tonality with all the detail intended by the original material. Again, I wish contrast were better, but it is enough to provide a good gaming experience and reasonably satisfying video quality when streaming movies or YouTube. As above, superior depth and some extra saturation due to gamma increase. Still not quite enough depth in places. Ok, now let's talk about what this monitor does really well. Well, firstly, it is a HDRi monitor, which means you get HDR and also BenQ's intelligent control of it, with the HDR image displayed constantly analysed and tweaked to deliver the very best results. Customised color, contrast and image clarity on the fly – now that's pretty darn swish.The bottom line; a feature-rich monitor that combines consistent and natural-looking colour output with a respectable 144Hz performance. PC Monitors

A small utility called SMTT 2.0 was used alongside a sensitive camera to analyse the latency of the EX2710, with over 30 repeat readings taken to help maximise accuracy. Using this method, we calculated 3.41ms (~1/2 a frame at 144Hz) of input lag. We measured a slightly higher but still low latency at 60Hz, 4.50ms. The input lag measured here is influenced by both the element you ‘see’ (pixel responsiveness) and the main element you ‘feel’ (signal delay). It indicates a low signal delay which most users should find acceptable. Note that we don’t have the means to accurately measure input lag with Adaptive-Sync active in a variable refresh rate environment or with HDR active in an HDR environment. Finally, in terms of caveats, while I thought the BenQ Mobiuz EX2710 boasts a tidy, compact design, with a three-sided minimal bezel screen and silver triangular stand (which has a natty red line across its front), I just didn't think it was anything to write home about. Where frame rate kept pace with the 144Hz refresh rate, the monitor provided a fluid experience on Battlefield V. The monitor outputs over twice as much visual information per second as a 60Hz monitor (or this monitor running at 60Hz). This brings with it two core advantages, the first of which is a better ‘connected feel’. This describes the precision and fluidity that’s felt as you interact with the game, something that the low input lag of the monitor certainly helps with. But that low input lag alone won’t provide. The second core advantage is a significant reduction in perceived blur due to eye movement from the increased refresh rate and frame rate in combination, shown earlier using Test UFO. This test also highlighted the relatively strong pixel response performance of the monitor, with only minor weaknesses for some transitions. Note that any interlaced lines in the images below with monitor switched on are moiré from the camera, not from the monitor itself. AMD's FreeSync Premium is standard, but NVIDIA G-Sync compatibility means the display will work with any of the best graphics cards to prevent screen tearing. A 1ms MPRT and 2ms GtG response time is low enough for competitive gamers out there who rely on fast-twitch movements to succeed. As for color, I measured in the display's custom mode 96% sRGB, 77% AdobeRGB, and 80% DCI-P3.

The monitor includes a range of easily accessible Low Blue Light (LBL) settings, which can be set between ‘0’ (disabled) and ‘20’ (strongest effect). The stronger settings were particularly effective at reducing blue light output from the monitor, especially when coupled with reduced brightness. They significantly reduced the blue colour channel and hence blue light output from the monitor. They also strengthen the red channel whilst reducing the green channel somewhat, providing a better visual balance compared to some LBL settings which can introduce a green or yellow tint. This has an effect on contrast as we explore shortly. The image appeared warmer using these settings, which we found our eyes adjusted to quite readily over time – more so than when additional imbalances such as a green tint are introduced. Reducing blue light exposure is particularly important in the hours leading up to sleep as blue light is stimulating to the body and affects sleep hormones. It increases alertness and makes it more difficult to ‘shut off’. We used the strongest setting of ‘20’ over our ‘Test Settings’ for our own viewing comfort in the evenings. But not for any specific testing beyond that involving the setting itself. It’s important to note that strobe crosstalk varies at different areas of the screen. Not all areas refresh simultaneously, so its appearance can differ depending on how high up or low down on the screen movement is being observed. The images below show pursuit photographs running from the top to bottom regions of the screen, with the screen set to 144Hz and ‘AMA = 2’ with Blur Reduction active. Strobe crosstalk variation at different points was also observed at 120Hz and 100Hz and with different AMA settings, but the relative variability in strobe crosstalk at different sections of the screen remained the same. So we didn’t feel it was worthwhile documenting these observations. To be honest, though, getting my verdict across is going to be very easy, as I have been very impressed with the BenQ Mobiuz EX2710, which effortlessly and, crucially, for a very affordable price point, delivers a great all-round gaming monitor.



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