Magic: The Gathering Legends Reap The Tides (100 Card Ready-to-Play Deck, 1 Foil Commander, Blue-Green)

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Magic: The Gathering Legends Reap The Tides (100 Card Ready-to-Play Deck, 1 Foil Commander, Blue-Green)

Magic: The Gathering Legends Reap The Tides (100 Card Ready-to-Play Deck, 1 Foil Commander, Blue-Green)

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Price: £9.9
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Finally, Sylvan Awakening is perhaps the most literal way to “win with your lands.” It thankfully gives your lands indestructible, which really minimizes the risk in animating your lands. They also gain reach until your next turn, so you could use the card defensively if absolutely necessary. Value Engines

Aesi, Tyrant of Gyre Strait from Reap the Tides is a Simic commander following up on Zendikar Rising’s landfall theme. You get to play extra lands and draw extra cards for doing so! Definitely two things we love doing in Magic: getting ahead in mana, and having more cards. Reap the Tides had the right idea already. There are a lot of big creatures and a lot of ramp spells. However, any of them can be upgraded to any of the aforementioned ideas I presented in this section. 3) Combo The final main Landfall card is Zendikar’s Roil, and there’s actually a little hidden combo here. Risen Reef’s ability triggers when Elementals enter the battlefield, and Zendikar’s Roil creates Elementals on Landfall. So as long as you’re hitting lands with Risen Reef’s triggers, you’re making more tokens (and drawing more cards with Aesi)! This is a simple way to build a threatening board out of nowhere, and will command respect from unsuspecting opponents. Ramp & Lands Matter Several of the other new cards show up in more niche strategies, though these are the most impactful from Commander 2020.card draw; Aesi, Tyrant of Gyre Strait, Fathom Mage, Mulldrifter, Nezahal, Primal Tide, Sphinx of Uthuun, Compulsive Research, Fact or Fiction, Harmonize, Urban Evolution, Seer's Sundial, Ior Ruin Expedition The precon includes a few landfall cards like Avenger of Zendikar and Rampaging Baloths, but it is missing a few other powerful cards. These are some of them: Targeted Removal.There's a high amount of targeted removal and most of it is really good. Allstars include Terastodon, Reclamation Sage, and Acidic Slime, being good on their own but particularly strong when paired with the mass bounce spells in the precon to re-use their powerful ETB triggers. There's some less appealing options here but it's a great start. As mentioned earlier, these new precons seem to mimic some of the mechanics that we’ve seen with Zendikar Rising. Specifically, landfall and equipment. If you’ve already opened up a bunch of sealed ZNR, you might have some easy upgrades for these precons on hand. The most expensive part of this upgrade is Roil Elemental, but it’s easily one of the most powerful Landfall payoffs. Just one or two turns of ramping with this on board will completely decimate any advantage your opponents have, making it a must-answer threat.

Other than that, you could clean out all of the creatures and fill them with your favorite Serpents from Magic’s history. Conclusion Powerful and varied synergies between the cards. A decent number of good tutors. Good mana curve. Has an efficient and consistent way to win on turns 10-12 (level 7) or 7-9 (level 8). Some social rules — like no mass land destruction, no consistent combo wins — still exist.Although the combo can be clunky, it has many interchangeable parts. I will separate it into 4 categories: Play Land Wyleth, Soul of Steel from Arm for Battle is a very Boros commander, to no surprise, and is going to be a very combat-focused play style. ZNR also had a warrior and equipment theme, so this seems to continue that idea and encourages a Voltron strategy (making one beefed-up creature with a bunch of auras/equipment). Commander Legends vs. Other Commander Precons Explorers of the Deep" Precon Upgrade Guide | Merfolk +1/+1 Counters | Lost Caverns of Ixalan Commander,

Commander precons are always good value when they first release. You typically get several Commander staples in them, which add up to what you paid for it. They’re also good fun and a nice place to start for new players. While Boros does continue to lean into its combat roots, I think WotC has done interesting work in expanding the color combination's potential for staying power and card advantage. I'm really pleased with the versatility of Boros Equipment and Aura support we've gotten of late. Feeling more aggressive? Maybe Rograkh, Son of Rohgahh and Ardenn, Intrepid Archaeologist (cliffside excavations? #lifegoals). Want to be more resilient and reactive? Maybe Akiri, Fearless Voyager this game. Or maybe 'more smash = more cash'? Wyleth, Soul of Steel can provide some of the Voltron feel while also snowballing into more card advantage. Plus, all of these cards synergize well together in the 99, smoothing out Equip costs, adding resiliency, and granting card advantage in colors that have historically struggled with them in a four-player free-for-all. Ruin Crab and Hedron Crab if you decide you want to mill your opponents to death or fill your own graveyard in Hedron Crab‘s case.Sphinx of the Second Sun is another high-costed creature that would be fun to spend all of your mana on. Plus, it untaps your lands and draws you an extra card in the second half of your turn, giving you even more resources to use.

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Buy this deck:

lands and Aesi, Tyrant of Gyre Strait, Coiling Oracle, Explore, Growth Spiral, Rampant Growth, Cultivate, Kodama's Reach, Urban Evolution, Sol Ring, Simic Signet, Khalni Heart Expedition, Search for Tomorrow



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