Games Workshop Citadel Base: Balthasar Gold

£2.855
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Games Workshop Citadel Base: Balthasar Gold

Games Workshop Citadel Base: Balthasar Gold

RRP: £5.71
Price: £2.855
£2.855 FREE Shipping

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The baseline method I started with was inspired by two GW painting videos – one for how to do Sautekh warriors, and one for how to achieve the “glowing green” Necron vehicle effect. The former I follow pretty closely, the latter I adapted a bit to simplify, leaning a bit more into the green. My Destroyers are a good example of what I’ve ended up with in the past: Stipple Reikland Fleshshade on the bottom half of armor panels, and downward facing parts of arms, and along bottom of rib cage. (The stippling can be more of splotching and even slashes.) Hit The stippling can be more of splotching and even slashes the recesses with Reikland, then do an all over smooth wash when it dries, this is more as a filter than shade.

I do this for a darker, richer gold than the Liberator Gold based recipe. There is nothing wrong with turning out Liberator Gold -> Agrax Wash -> Liberator Gold Drybrush -> Auric Gold Drybrush for a very bright gold, but I wanted a deeper gold.

Emperor’s Children

The metallic components of these armies can be given a unified and spectacular appearance by utilizing Balthasar Gold paint, making them stand out on the battlefield. And it’s a good paint that I’ve used before; it provides excellent coverage and pigmentation. Balthasar Gold Colour Schemes & Combinations Once the main colours are done, I finish up the greens. Most of the green is started from a couple of thin coats of Moot Green. For cables and orbs I then wash towards the connection points with Biel Tan Green which is left to dry and then another coat of thinned Moot Green is used to blend the edges away from where the shade has dried. If you wish to highlight this a little further, a mix of Moot Green and Yriel Yellow in a 3:1 ratio works well.

I did a video on the scheme when AoS 2nd edition first released, and it goes through my method in detail. Ok, now it’s time to paint the shoulder pad. I really dislike using transfers, and I hated how goofy the old Night Lords transfers looked and I hate trying to make transfers fit on rounded shoulder pads. So what I’ve been doing for the last few years is freehanding shoulder icons. And today, I’m going to show you how that process works for my night lords.The machinations of Vashtorr the Arkifane enter a deadlier phase today as he emerges from the soul forges to take the field in person – and the Dark Angels are the first to feel the heat of his wrath. The Fall of Damnos, Dead Men Walking, and The World Engine all show Necrons as antagonists, but do so in a strong way, with Dead Men Walking considered the strongest of the bunch. Every few years each of the eight Colleges of Magic elect one of their number to duel with an equal counterpart. The victor of this arcane duel receives the office of Supreme Patriarch and the right to wield the ancient Staff of Volans. [1a] The Priesthood of Mars marshals its troops to assault the Arks of Omen in Boarding Patrol: Adeptus Mechanicus. This diverse warband is led by a Tech-Priest Dominus and includes three Kataphron Breachers (that can also be assembled as Kataphron Destroyers), five Sicarian Infiltrators (which can also be assembled as Sicarian Ruststalkers), and 10 Skitarii Vanguard (who can also be assembled as Skitarii Rangers). Boarding Patrol: Chaos Daemons



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