HABA 302808 Rhino Hero – Super Battle

£9.9
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HABA 302808 Rhino Hero – Super Battle

HABA 302808 Rhino Hero – Super Battle

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

If the active player’s hero is now higher on the tower than anyone else’s, they claim the superhero medal token. This token will change hands throughout the game as players grapple to be king of the hill. Then, to conclude their turn, the active player draws a new floor card. But these are used to indicate the ‘easy’ versus ‘hard’ sides of the board and as such they convey no ongoing gameplay information. You can tell them apart by how many build points are displayed – the side with the fewest build points is the difficult one.

For me, this is one of my ‘lazy games’– when I know we’ve got people coming around and I’m not feeling at my most sociable, or when there’s a bit of a wait on the dinner and I’ve got an irritable teen and an interfering Nana, I’ll look to Rhino Hero to entertain them (and me) for a short space of time. Whilst all these intoxicatingly bright colours are a feast for the eyes, it has ignited some of the more interesting debates I have had in my life. Endeavouring to convince people to play what essentially looks like a children’s TV show is more problematic than I thought. The walls as well! The walls are made out of high-quality card which after many play throughs, simply refuse to fray and crease horribly. Personal Point Identifying placement issues is going to be more complicated because of the size of the building, and the corresponding impact on play is significant. However, the structure tends to be more stable to begin with and at least early on you can build freely without worrying too much about the compounding impact of structural weakness. No but seriously my son loves to do the “single tall wall with a floor on top” move that immediately starts teetering precariouslyOh, and we’ve saved the best until last. Rhino Hero comes with its eponymous hero in the form of a grinning rhino meeple – brilliant – and if your roof card has the rhino symbol on it, the next player has to move the rhino onto that roof card’s symbol! Refer to the Rhino Hero accessibility teardown for a full discussion of this. The accessibility discussion is meaningfully identical except if anything it’s an even stronger recommendation because of how the pacing of the game is more flexible and how the arc of the experience is more nuanced. It’s a strong recommendation here. Physical Accessibility

This is about the limit of what he can manage without standing on his chair and putting a hand on the table If the structure has not fallen by this point, the player then rolls a die to climb the tower. Based on the result, the player moves their hero piece up or down that many levels. Build a spectacular 3D cardboard skyscraper. Two different height walls create wobbly excitement. Players can even start from multiple foundations and join the towers together with bridges. The game can be made more difficult by having the game board show less than 10 build points. At the start of the game arrange the three base pieces however you want. If only the red starting points are shown then there are only 5 points and you have chosen the most difficult starting setup... and/or by only allowing only one hand to be used for building. And it's even more difficult if players are only allowed to use their less dominant hand!

Refer to the Rhino Hero accessibility teardown for a full discussion of this.. It was an F grade for the original Rhino Hero and it’s an F grade here. If we did an F- we’d be inclined towards that given how the structure is much larger and as a result orbiting the building is a more physically demanding task. I suspect games like this are never going to really manage to get much love in these sections but I remain hopeful that one will come along and surprise me. Communication There are no serious issues with colour blindness, or at least no issues that can’t be very easily resolved through context clues and spatial awareness. For example, the dice you use are differentiated by colour (and in one case by style of number) but while the colour choices are fine for most categories of colour blindness there will be edge cases where that’s not true. Anyway. Super Battle is the ONLY dexterity game I own and pops out whenever we have friends, family or muggles round and the reaction has always been the same. The house fills with laughter and cheer which no other game in my personal collection manages to achieve. Final Thoughts on Rhino Hero: Super Battle Super Battle emulates the perfect crescendo; a smooth and circumspect event but as the skyscraper grows, the tension begins to build until the grand finale of everything toppling over and exploding like a firework of urban landscape.

Refer to the Rhino Hero accessibility teardown for a full discussion of this. The extent to which the game sprawls is going to have a negative impact on the visual parsing of game state, but it makes up for that to a certain extent by the cards being easier to read because of their distinctive (and indeed, garish) iconographic design. The goal in Rhino Hero: Super Battle is to get your hero to the highest level of the communal tower. Is it going to enthrall those of us who are more tactically minded and want to feel like we’ve worked a bit harder for our victory? Probably not, nor is it going to be a game that you revisit for its own replay-ability and depth. The quirk of this game is in its humour-inducing ability, not in its own greatness. It is one-dimensional and is better played with a few of you. It also requires a level surface with no surplus movement – a fan the other end of the room or an un-even table will cause you problems – which makes it limited in where and when you can play it. Then you roll the movement die and move your hero up or down the amount of floors shown on the die (-1 to 3). If you reach a level that already has another player, you battle by rolling opposing dice. The loser goes down a floor. Sure to be a favorite for all ages, this game plays differently every time. Includes more challenging variations for advanced gamers.The first player consideration is likely to lead to interesting discussions….the player who is the best climber can start! They make their move which consists of six action points: Place three more floor cards face-up on the table and create a face-down draw pile with the remaining cards. Overall the accessibility in this category is slightly worse than Rhino Hero, but since we already didn’t recommend that for those with visual impairments it doesn’t really change the state of affairs much. Cognitive Accessibility HABA Games had their work cut out for them in trying to improve upon the crossover hit that was Rhino Hero… and they completely succeeded. Rhino Hero: Super Battle is incredibly fun, easy to learn, and definitely is not just for kids. Sure, you can play this one with your little ones, and then once you shove them off to bed, play again without them. The entire rhythm of the game then basically works towards making sure things get big and things get tall. This means that when the last player actually does make the move that causes the whole thing to come tumbling down there’s a proportionate payout for the work you did. It’s not that this is necessarily better than what Rhino Hero accomplished but it’s different and in a way that I personally believe makes it a more genuinely enjoyable experience. It gives you more opportunity for skilful and strategic play, but it never loses the core of what makes Rhino Hero itself worth playing – the sheer anarchic fun that comes from destroying something beautiful. You might spend a little more on this than you would for Rhino Hero itself but I don’t think for an instant you’d find yourself regretting the extra. Unusually, I might even go an additional step and say ‘Seriously, get both – you can mix and match and that’s the best of all possible worlds’. This isn’t a circumstance where one game obsoletes the other – they can co-exist in the same game library because they are going to give you different flavours of the experience. It’s like having strawberry and chocolate ice-cream in the freezer. Having one doesn’t mean you won’t fancy the other when you finally get around to grabbing a bowl.



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