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Timesplitters (PS2)

Timesplitters (PS2)

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The series' third installment was released in March 2005. [8] Future Perfect 's story played a larger role than in prior games, exploring the origins of the TimeSplitter species, introducing their creator, Jacob Crow, and including the concept of characters interacting with their own past and future selves. [12] [13] [14] This was the first TimeSplitters game to feature online multiplayer, which was included for the Xbox and PlayStation 2; however, this feature was omitted from the GameCube version. [13] Future and cancelled games [ edit ] TimeSplitters 4 [ edit ]

a b c d e f Whitehead, Dan (December 1, 2013). "TimeSplitters 2 retrospective". Eurogamer . Retrieved November 23, 2020. The map maker was one of the most innovative things about TimeSplitters and it was a real fight to get Eidos particularly to realise the value of that" David Doak Each of the TimeSplitters games are first-person shooters which also feature elements of exploration and puzzle-solving. [9] Multiplayer is a core gameplay element, both co-operative such as allowing two players to play through story missions together and competitive multiplayer; however, these multiplayer elements were local play only, without online multiplayer, until the release of TimeSplitters: Future Perfect. [9] [65]Moyse, Chris (May 20, 2021). "TimeSplitters studio Free Radical reunites for new series entry". Destructoid . Retrieved May 20, 2021. Knutson, Michael (5 April 2005). "TimeSplitters Future Perfect - XB - Review". GameZone. Archived from the original on 19 February 2008 . Retrieved 9 May 2014. a b c Keighley, Geoff (4 October 2002). "TimeSplitters 2 Review". Entertainment Weekly. No.675–676. p.158 . Retrieved 9 December 2016. Khan, Zermena (August 17, 2019). " 'Time Has Now Come' for TimeSplitters 4, Says Co-Creator". PlayStation LifeStyle . Retrieved November 21, 2020. Phillips, Tom (October 2, 2012). "TimeSplitters 2 HD was in development at Free Radical Design". Eurogamer . Retrieved November 24, 2020.

TimeSplitters– Credits". AllGame. Rovi Corporation. Archived from the original on 15 November 2014 . Retrieved 9 December 2016.

Gaston, Martin (June 14, 2011). "Xbox 720 'likely' at E3 2012, Crytek on board". VideoGamer.com . Retrieved June 14, 2011. a b Bains, Callum (December 6, 2020). "Here's the TimeSplitters: Future Perfect that could have been". TechRadar . Retrieved January 7, 2021. Doc Oblivion (24 October 2002). "The TimeSplitters 2 Online Project - Setting up for online play!". NeoAvalon. Archived from the original on 30 October 2002 . Retrieved 9 December 2016. a b c Reiner, Andrew (April 2005). "TimeSplitters: Future Perfect". Game Informer. No.144. p.114. Archived from the original on 30 January 2008 . Retrieved 9 May 2014.

Vasconcellos, Eduardo (23 March 2005). "GameSpy: TimeSplitters: Future Perfect (Xbox)". GameSpy . Retrieved 13 December 2016. Bedigian, Louis (3 April 2005). "TimeSplitters Future Perfect - GC - Review". GameZone. Archived from the original on 10 October 2008 . Retrieved 9 May 2014. Blake, Vikki (July 24, 2017). "TimeSplitters Rewind devs are "in talks with Crytek" to keep it going in CryEngine". PCGamesN . Retrieved November 22, 2020.With TS2, certainly from a resources point of view, we were punching well above our weight," says David. "A company of probably under 30 people delivered something that was one of the top-rated first-person shooters on all three platforms that it was released on with massive critical response. It performed well at retail, but we felt that it hadn't sold as well as it should've." Free Radical put the blame on Eidos, who the team felt did not hold up its part of the bargain well enough. "We were always saying to Eidos 'You didn't sell enough copies of it', and they would say 'But it was a big success!'. And our answer was 'It's not a big success. Don't tell us to aim lower than we've done before. GoldenEye was a big success, this is not as successful as GoldenEye'. It's that relationship you have with the publisher, it's your baby, but to them it's another cereal box – they have other things. Your interests are never exactly aligned." The series' three games were released between 2000 and 2005, with the first as an exclusive launch title for the PlayStation 2. Development on a fourth game is being undertaken by a reformed version of Free Radical, owned by Deep Silver, a subsidiary of Embracer Group. Perry, Douglass C. (18 March 2005). "TimeSplitters Future Perfect (PS2)". IGN. Archived from the original on 12 October 2007 . Retrieved 9 May 2014.



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