Gamewright | Gubs | Card Game | Ages 10+ | 2-6 Players | 20 Minutes Playing Time

£9.9
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Gamewright | Gubs | Card Game | Ages 10+ | 2-6 Players | 20 Minutes Playing Time

Gamewright | Gubs | Card Game | Ages 10+ | 2-6 Players | 20 Minutes Playing Time

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

If there is a tie, whichever player has the GUB card “Esteemed Elder” in play wins. If the “Esteemed Elder” is not in play, a tie is broken by counting the number of cards in a player’s hand with the victory going to the player with the fewest. Prediction There are seven different types of cards. Gubs are played to earn points, but only if they’re free and protected at the end of the game. A single gub played all by itself is as exposed as a naked mole rat. I do not recommend playing one alone, if possible. Discard: You cannot end your turn with more than eight cards in your hand. If you have more, discard until you have eight. (Note: You may not randomly discard cards if you have fewer than eight). The game is for anyone. Adults and children will love it. It's simplicity is it's genius and it only lasts 15-20 minutes. So you can squeeze a few games in to an hour. With minimal space required, Gubs can be played anywhere. We've played on the train, on flights, waiting in an airport, hotel rooms, in the caravan and obviously the table at home. It has been played in the past to determine who is making dinner and who is washing up after, quite a fun way to decide. GUB Cards: These cards represent the little creatures the players will be attempting to save and to horde.

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The game is for anyone. Adults and children will love it. It’s simplicity is it’s genius and it only lasts 15-20 minutes. So you can squeeze a few games in to an hour. With minimal space required, Gubs can be played anywhere. We’ve played on the train, on flights, waiting in an airport, hotel rooms, in the caravan and obviously the table at home. It has been played in the past to determine who is making dinner and who is washing up after, quite a fun way to decide. In Gubs you will be competing with your friends to build up the biggest colony of the mysterious creatures known as Gubs. On a player’s turn, they can choose to draw one card or not. There are times when a player would not want to draw a card for strategy reasons. However, a player cannot skip drawing cards more than twice in a row and cannot draw after playing cards. If the card drawn is an Event card, its effect is immediately played and the card is put in the discard pile. The only exception to this rule are the Letter cards which are placed to the side for everyone to see. The player does not get to go again if the card drawn is an Event card. Seek wisdom from The Esteemed Elder or protection from a Toad Rider as you fend off a myriad of traps, lures, and other surprising events! Whoever has the most Gubs at the end of the game is the winner. Very straight forward. Each player starts with one Gub and a hand of three cards. On your turn, You can draw one card and play as many as you like, or not at all. You must play one card on your second turn if you can. (So you can skip a play every other turn). Then there are the event cards that must be played if drawn, and do count as a played card. When the event cards G, U & B are drawn the game is over instantly and the winner, as noted earlier, is the player with the most Gubs in front of them. Game OverviewUnbeknownst to us, Dobble has become the card game to play. And having given it a fair few rounds we can now quite easily see why. In a fast-paced game, you will compete against other members of your family to spy matching images on the cards. That might sound easy, but, no two cards are the same and with five different ways to play the fun is truly endless. Game play is very straight-forward. Everyone starts with 3 non-Event cards. On your turn, you first draw a card. You may skip this step, but never twice in a row. Then you play as few or as many cards as you wish – maybe none. The majority of cards have text which explains what they do. Lastly, if – and only if – you have more than 8 cards, you must discard down to that hand limit.

How to play GUBS | Official Rules | UltraBoardGames

I would suggest that the Feather card, being an interrupt (i.e. “canceler”), can only be played at the same moment a Hazard or Trap card is played. If a Hazard or Trap card is already in-play, the Feather card cannot be used to destroy them. You’ll need the Flute and Spear cards to free your Gubs. My reasoning is based on the card’s wording which states “ Cancel any Hazard or Trap card when it is played“. Which, again, suggests to me that the Feather card only becomes useful when a Hazard and Trap card is played.

GUBS is fast and fun. There is enough meat in the game to make it interesting to the Gamer Geek, promotes togetherness and growth making the Parent Geek happy, and is fast and easy enough for the Child Geek to learn and appreciate. All in all, GUBS is a great game! After the player has or has not drawn a card, they can play some, all, or none of their cards out of their hand. Again, strategy might call for not playing any cards at all or playing the entire hand to take significant advantage of the table. There might be times when a player is unable to play cards because the conditions to play the card are not present or the player simply has no cards to play. All cards are played either in front of the player, on their opponent’s cards, or to the discard pile. All GUBs come into play unprotected, and the player must play Barricade cards on the GUBs to keep them safe from Hazard and Trap cards. A player need not protect their GUBs to put them in play, however. Play: Play cards from your hand, as many or few as you like. You don't have to play as cards. Sometimes you can't. Note: The set up instructions above differ from those in the game rule book. The set up describe in this article is a streamlined version of the written rules that reduces the amount of time it takes to get the game started. The end result of the game set up is the same if you follow the above or the game rule set up instructions included with the game.

GUBS Fan Site | UltraBoardGames GUBS Fan Site | UltraBoardGames

Trapped Gubs and Gubs in your hand do not count for points. In case of a tie, whichever tied player has the Esteemed Elder in play wins. If no one has the Esteemed Elder, whoever holds the fewest cards in hand wins.

Each player starts the game with a Gub in play on their side, that is to say, face up in front of them. TRAPS are placed over Gubs in play and remain there until they are destroyed. Any "Trapped" Gubs at the end of the game do not count for points.

Review: Gubs - iSlaytheDragon Review: Gubs - iSlaytheDragon

REMEMBER! Every game comes with rules, but that doesn’t mean you have to follow them! If you don’t like a rule, change it! These are commonly referred to as “House Rules”. Write them down and add them to your game box. I actually cannot wait to introduce my children to this one, it’s a few years away yet but I think an excellent game for children to learn winning and losing, but critically not to give up on the game as it can always turn around. This is where games provide important life lessons for our young people and this is an excellent one to start this with. But it is not so serious that defeat would be upsetting because you simply gather in and shuffle the cards, then go again. Final ThoughtsAfter you have played or simply drawn a card and passed your turn, tell the next player it's their turn by saying, "Go".



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