Lara Croft Tomb Raider: The Prophecy (GBA)

£9.9
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Lara Croft Tomb Raider: The Prophecy (GBA)

Lara Croft Tomb Raider: The Prophecy (GBA)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

The game's story follows Lara Croft, attempting to retrieve three magical stones that are said to bring about the end of the world, as prophecized in the Tome of Ezekiel. Lara faces off against the evil cult, the Teg-Du-Bhorez, and their leader, The Great Grey One. SPIKES. The main annoyance of this game are the cheap deaths and the biggest culprit of this are the spikes. Spikes were the main cause of death during my playthrough, the hit detection on them is extremely sensitive. This means that if you brush up against the side one it will be lights out, since they are a one hit kill.

Other - Various other items, artifacts, etc., can be found in the course of gameplay. The walkthrough describes their use in detail. The Prophecy is the first game for the Gameboy Advance, and the third game for the Gameboy in general. Tomb Raider: The Prophecy is an action-adventure video game released in November 2002 for the Game Boy Advance, part of the Tomb Raider franchise. It was developed by Ubi Soft Milan, and published by Ubi Soft under license from Eidos Interactive. A flashing 'Select' icon on-screen tells when to look in the inventory for a specific item. (For details, see Inventory, below.)The game was developed by Eidos Montreal, though you probably wouldn’t have guessed it, as the gameplay remains more or less the same as the previous two titles. It features an exciting mix of action and exploration, and it even places a greater emphasis on puzzles. Overall this game has some amazing ideas and truly succeeds in bringing the Tomb Raider experience to the GBA. However the game does not succeed in keeping the player's attention or making the game portable friendly and even while the exploration is fun the combat side is very boring. Uzis - These have a faster fire rate and are more powerful than the standard guns. Once you've found the Uzis, select them from inventory to use them.

The second consequence of dying is an even bigger issue. The game takes all the items you have found (excluding statues and guns) off you, instead starting the player with a pre-set loadout on each level. Finally, we have what is currently the latest main game in the series — a sequel to Rise of the Tomb Raider, known as Shadow of the Tomb Raider. And no, that naming scheme probably isn’t going away any time soon. The game received a 3 + 1⁄ 2-out-of-5 score from GameSpy reviewer Scott Steinberg, who praised it for the aesthetic effects of the game camera, which give the illusion that the player can see into a 3-dimensional space. However, Steinberg criticized the repetitive nature of the game, as it largely consists of the player having to trigger a switch, and opening a door or shutting off a trap, only to come to the next switch and repeat it again. [5] GameSpy concluded that although the game has some merits, it falls short in terms of gameplay standards of many of its greatest assets are related to audio and visuals. Dying in this game is rather frustrating as it has 2 major consequences. The first is that you have to restart the current level from scratch. This isn't an issue on early levels, but when you get to the longer levels that are littered with spikes and bottomless pits, it also takes away the game's portable appeal.

Credits (Game Boy Advance version)

The isometric design of this game is very ambitious and a little off putting at first. Despite my early reservations the isometric design really works. While there were a few deaths caused by misjudging a jump, it wasn't as common as I was expecting. Instead the isometric levels allow for a playground to utilise all of Lara's skills.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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