CoolMiniOrNot CMNETH001 Ethnos Game, Multicoloured

£12.185
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CoolMiniOrNot CMNETH001 Ethnos Game, Multicoloured

CoolMiniOrNot CMNETH001 Ethnos Game, Multicoloured

RRP: £24.37
Price: £12.185
£12.185 FREE Shipping

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Description

At the end of the Third Age, the player with the most Control markers in a Kingdom earns Glory equal to the value of the highest Glory token in that Kingdom (in the "III" space). The player with the second most earns Glory equal to the middle token (in the "II" space), and the third place player earns Glory from the lowest Glory token in that Kingdom (in the "I" space). At the end of the Second Age, the player with the most Control markers in a Kingdom earns Glory equal to the value of the middle Glory token in that Kingdom (in the "II" space). The player with the second most Control markers earns Glory equal to the lowest Glory token there (in the "I" space). You must also wisely choose who will be the Leader of each Band, as only Leaders can use their special abilities to aid you. The player who can gather the most Glory over three Ages will be crowned Lord of Ethnos-and win the game! When the third Dragon is drawn, the current Age ends immediately. At this point, the following happens: Allies Scatter At the end of each Age, you will earn Glory for the Kingdoms you control and the Bands of Allies you have gathered.

Leave your Band of Allies together in front of you, with the leader card on top, so all players can see how many cards are in the Band. All the Bands of Allies you play remain there until the end of the Age. X = Band of Allies Size At the end of the last age, the rulers of Ethnos left the six Kingdoms without leadership, and scattered the twelve ancient tribes across the land. A once-prosperous and glorious empire was reduced to ruins. Now, it’s the dawning of a new age, and you have a chance to unite the members of the scattered tribes and take control of the Kingdoms under one rule, once and for all!

Components

At the end of the First Age, the player with the most Control markers in each Kingdom earns Glory equal to the lowest Glory token in that Kingdom, as normal.

Shellhead, thank you for mentioning EEAaO. Watched it last night and it was an enjoyable and unexpected experience. Girlfriend and I talked about it quite a bit afterwards.Players win 'Glory' at the end of each age by having the most control markers in each kingdom. They add control markers by sending in a Band of Allies. But only if they play more Allies than they have existing markers already in that region.

Speaking of which, none of the Races feelsoverpowered and they’re actually quite well balanced. You’ll have a preference forsure but none are really ‘must-haves’. If you play a decent-sized band you’ve done something right no matter the leader of that band. In the land of Ethnos, the players are leaders seeking to reunite the six kingdoms. To do this, they must grow a force drawn from six different tribes of fantasy creatures. Leaders must use each race’s unique ability to gain dominance over the other players and the land. Oho! New to Stardew? Keep me posted on what you think. It can take time to earn things, but other avenues open up (mining, fishing, interacting with townsfolk) to keep you engaged as the in-game days... Example 2: Alexis would like to add a Control marker to Duris. However, her purple Band of Allies has only 2 cards, and she already has 2 markers in Duris. She opts instead to add one of her markers to Rhea and gain the majority there. Normally, she would not be allowed to add a marker to the red Kingdom when playing a purple Leader. However, since the Leader of her Band is a Wingfolk, she can use its ability that allows the marker to be placed in any Kingdom! Alexis then discards the other cards from her hand.After the Third Age is complete, the game ends, and the player who has the most Glory is the winner!

During each Age, players take turns, starting with the first player and going to the left. Recruiting Allies If your Band is large enough, place one of your Control markers on the Kingdom that matches the color of your Leader card. You can only place a Control marker if there are currently fewer Control markers of your color in that Kingdom than the number of cards in the Band you just played (for example, you only need 1 card to place your first marker in a Kingdom, 2 cards to place your second marker there, and so on). They would each receive 3 Glory: 4 + 2 = 6, divided by two. Wilfred would still be third and get nothing. a. If the Merfolk are in play, place the Merfolk board next to the main game board with the side matching the number of players in the game face up. Each player places one of their Control markers on the "0" space of the Merfolk board. The variation of the races in each game makes for a tonne of things to think about. Only half of those available are so you’re never really playing the same game each time. Also, due to them not being in the game all the time there’s no ‘one strategy’. Races

The End Of An Age

In a 3-player game, the Kingdoms are scored normally at the end of both Ages. Playing A Band Of Allies For 2-player Games A Band of Allies is a group of cards that you play together from your hand. A Band can include anywhere from 1 to 10 cards. All of the cards in a Band must belong to the same Tribe (i.e., have the same name and art) or to the same Kingdom (i.e., have the same color). There are 12 different races available with only six in each game (five in the 2-3 player version). The Centaur’s power, for example, allows a player to send a second Band of Allies into Ethnos on their turn. The power of the Wingfolk is to place a control marker on any kingdom no matter what colour the leader is, although the size of the band still has to allow for the placement in that region. Lay down the cards you want to include in the Band in front of you-remember that they must all be the same color or Tribe. How to win:Score the most glory by controlling regions, playing large bands and scoring other points through various Race special abilities.



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