DICE SET REPLACEMENT GAME FOR BACKGAMMON SET WITH DOUBLING DICE

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DICE SET REPLACEMENT GAME FOR BACKGAMMON SET WITH DOUBLING DICE

DICE SET REPLACEMENT GAME FOR BACKGAMMON SET WITH DOUBLING DICE

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Description

Willughby, Francis, A Volume of Plaies containing descriptions of games and pastimes ("Francis Willughby's Book of Games"), c.1660-1672. Manuscript in the Middleton collection, University of Nottingham; document reference Mi LM 14

A sequence of two rolls (one for you and one for your opponent) which takes a game from a position in which your opponent would accept a double to a position in which your opponent would refuse a double. Knowing the number and size of your market losers is an important consideration in whether or not to double. To hit an opposing blot and while leaving your own blot(s) in danger of a return hit, particularly in your own home board. In a chouette, an agreement between two players after a double by the box that one player will accept the double, the other will refuse, and they will share their combined earnings or loss. A double offered while the cube is still in the center, as opposed to a redouble where the player making the double has possession of the cube. Certified:"Authoritatively or officially attested or confirmed as being genuine or true as represented, or as complying or meeting specified requirements or standards."A comparison of the cost of doubling slightly before opponent's drop point versus doubling slightly past opponent's drop point. This number varies depending on the score of the match, the level of the cube, and the chance of gammon in the current game. The range of game winning chances which would be a proper double and a proper take if neither player could use the cube again. Another name for the effective pip count, a concept developed by Walter Trice who wrote extensively about it. Partner for the Box Chouettes with a large number of players often permit the box to take a partner. The partnership is offered in rotation, starting with the captain and moving on down the line. If no one offers to be the box's partner, a partner may be chosen by lot from among the team members other than the captain. Howell, James (1835). "LXVII. [Letter] To Master G. Stone" in Familiar Letters. Vol. 2. (1850). London: Humphrey Moseley. p.105.

A number associated with each player based on that player's record of performance against other rated players. Every player starts with a rating of 1500. Your rating goes up when you win and down when you lose. The size of the change depends on whether the favorite wins (less change) or underdog wins (greater change). See: FIBS Rating Formula. An optional rule in money play: If both players throw the same number on the first roll of a game, the stakes are doubled. The doubling cube is turned to 2 and stays in the middle. Players usually agree to limit the number of automatic doubles to one per game. A chouette may be played with either a single doubling cube or multiple cubes. In a single-cube game, the only decision that the members of the team make individually concerns takes. If the box doubles, each team member can decide on his own whether to play on or drop out. Those who drop out each pay off to the box and no longer participate as team advisers. If the captain drops out while there are others on the team who wish to play on, the captaincy is assumed by one of these players and the previous captain drops to the bottom of the rotation.

2 Comments

The expected loss in pips (2) from dice rolls not fully utilized during bearoff. Wastage is calculated as W = R x 49/6 − PC, where R is the expected (average) number rolls required to bear off, and PC is the pip count of the position. Wastage is the difference between the usual pip count and the effective pip count. See post by David Montgomery.

The number of plies played in each trial of a truncated rollout. A rollout that is truncated after 10 plies has a 10-ply horizon. The probability of winning the current game if it is played to conclusion without a doubling cube; also called cubeless probability of winning. The game starts with each player throwing one die. The player with the highest number on his die makes the first move (therefore, a game cannot start with a double). A separate tournament prize fund made up of additional optional entry fees which goes to the highest finishing player(s) of those who entered the side pool. The side pool allows a tournament to keep the regular entry fee low while providing players willing to pay a higher entry fee a chance to win more. See post by Daniel Murphy.

Rematch?

Some people play that if the two players roll the same number on the first roll of the game, then the doubling cube is automatically turned to 2. The cube stays in the middle but now the first voluntary double of the game will be offered at 4. If the players roll the same number again, then the cube is turned up another notch, though players often agree to limit the number of automatic doubles to one per game. Q: What is match play? if there's any way to use other moves that play both dices. If you ever think the game is not allowing you to make a move that you think should be allowed, ask yourself A point hosting only one piece is called a "blot". Such a piece is vulnerable - if the opponent lands on this point the piece is captured and moved to the bar (this means physically placed on the middle bar dividing the board).



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