Games Workshop - Warhammer 40,000 - Genestealer Cults Kelermorph

£11.35
FREE Shipping

Games Workshop - Warhammer 40,000 - Genestealer Cults Kelermorph

Games Workshop - Warhammer 40,000 - Genestealer Cults Kelermorph

RRP: £22.70
Price: £11.35
£11.35 FREE Shipping

In stock

We accept the following payment methods

Description

Aberrants vs Neophytes: What we haven’t mentioned yet is that GSC gangs can take two types of gangers! A note, first: a GSC gang has to comprise of at least 50% Neophytes, so while the gang can take 2 different types of gangers, they have to include Neophytes. Neophytes are the basic ganger analog, and they’re excellent because they’re cheap! Aberrants, however, are something a little different. They’re combat monsters that can dish out serious pain and tank heavy damage at the same time. They are absolutely terrifying in combat, but they cannot take any guns. If you’re planning on running a combat-heavy gang, taking a few of these things is quite clearly your best practice. You’ll love them, too, because they make Goliaths look like Van Saar in comparison! Laspistol: Laspistols are slightly better than Autopistols because they’re slightly more accurate and substantially more reliable. Naturally, they trade the potential for multiple shots, but we think they’re just a touch better. Rating: B You need your commander on the field on turn 3 or 4. Its ward 2 ability will keep it safe, at least for a few turns, and it should arrive to a field of two or three pingers. Casting Ghyrson at the top of the turn lets you immediately bolt each opponent or delete an early threat. Recovering from a board wipe with Ghyrson is tough, and you’ll want to save your Counterspells and the like exclusively for stuff that messes with your board. Starn’s Disciples consist of the infamous outlaw, Ghyrson Starn, and his inner circle of loyal followers – three Acolyte Hybrids and two Hybrid Metamorphs. All are capable close-combat fighters and armed with a murderous array of weaponry. Provided that you can keep them out of harm’s way until you close on your prey, they’re capable of ripping apart anything your opponent can field against you. Some of the operatives here are holdovers from the Compendium Brood Coven team; Neophyte Brood-Adepts, Neophyte Gunners, and Neophyte Heavy Gunners look identical to their Neophyte Hybrid counterparts. The big difference is that in Wyrmblade teams they have the Cult Ambush rule.

To reveal an ambush marker, select one unit from your army that was set up in ambush and has not yet been set up from an ambush marker: Breaking Wave and Intellectual Offering are here to untap your entire board after a wave of bolts are fired off just so you can release a second salvo.Web Gun: While the Flamer is expensive and not worth it, the Web Gun is somehow cheaper and definitely worth it, y’all . This is the top candidate for an infiltrating Hybrid Acolyte. The Web Gun does work. You might lose friends every time it shoots, but who needs friends when you can win a game of Necromunda? Rating: A I included many creatures that deal 1 damage to opponents or creatures when I cast noncreature spells. The Locus comes with Barbed Tail, a 3-inch ranged bolt pistol, and locus blades, a 5 dice, 2+ to hit power sword. 5 dice with Lethal 5+ means you’ll hopefully have multiple criticals to play with. These are uncontroversial and straightforward, but the abilities and unique action are what make the Locus a monster. The Kelermorph is one of four CULT AGENT options and the team’s sharpshooter. He’s armed with Liberator Autostubs, which give you an option of two profiles every time it shoots:

The threshold to add a second Hanger-On is 10 Reputation rather than 5 like it is for every other gang.

Units

Hypnosis: Short range, but the ability to steal an enemy fighter’s turn is very powerful. Target leaders, champs, and brutes and the Adept will pay dividends in no time! Rating: B+ Lasgun: Cheap, reliable, and accurate. What more could you need? Grab some hot-shots or focusing crystals down the line to give your lasgunners more punch. Rating: B+ Please continue not to put the Tectonic Fragdrill in your lists. Didn’t even get any terrain traits added in the FAQ, shameful. Which, actually, raises a legitimate question as to whether a model can stand on it at all now? Does the “Sector Mechanicus Structure” rule do anything in 9th without traits? Interesting philosophical question, but not competitively relevant. At least the updated fortification network rules mean adding it to a more casual list is way more valid, because who doesn’t want to raise a claw to the sky while shouting “activate the drill”? List Building Units set up underground are considered to be set up in a location other than the battlefield, therefore this must be determined in the Declare Reserves and Transports step of a mission sequence that includes such a step. To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test.

You can set up this unit anywhere on the battlefield that is more than 8" away from any enemy models. Ridgerunner first. This gets a very modest increase and remains extremely cost effective, with the chassis going up 5 and the two heavy stubbers by 3 each. At 70 for a HML/flare launcher build (which even if you weren’t already, you should now take 100% of the time as the other main guns went up), these are still very relevant threats and I expect most lists will run the full nine, maybe only considering pulling down to 6 to avoid giving max points on the Bring It Down secondary.

Key Units

During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it. Ultimately the Sanctus Sniper is going to be ideal for taking out enemy leaders and other heavier targets, and makes a nice little 1-2 punch with the Kelermorph if you need to take on something big. Sanctus Talon Flexibilty – Your teams can consist of between 12 and 14 models (though you’ll rarely go to 14), and many of those will have group activations. So you’ve got the bodies to hold objectives and control area, with support from some more elite models, but you can go full horde if you need.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

Delivery & Returns

Fruugo

Address: UK
All products: Visit Fruugo Shop