Yu-Gi-Oh! Maze Of Memories & Battles Of Legend: Crystal Revenge (BLCR)

£9.9
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Yu-Gi-Oh! Maze Of Memories & Battles Of Legend: Crystal Revenge (BLCR)

Yu-Gi-Oh! Maze Of Memories & Battles Of Legend: Crystal Revenge (BLCR)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect. Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max 3), then you can apply the following effect based on the number of counters on it. Once while face-up on the field: You can target 1 monster your opponent controls; return that target to the hand. If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".

If this card is Special Summoned: You can target 1 "Number" Xyz Monster in your GY, except "Number 39: Utopia Rising": Special Summon it in Defense Position, then you can detach all materials from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Number 39: Utopia Rising" once per turn. The YGO Maze of Memories collection also breathes new life into classic strategies, adding a touch of ingenuity to your gameplay. The assortment of versatile cards and spell features ensures endless possibilities and thrilling combinations to keep you on your toes. Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you. Every good labyrinth needs a guardian, and Maze of Memoriesis defended by new World Premiere cards that revitalize the Paradox Brothers’ iconic Gate Guardian! Combine Kazejin, Suijin, and Sanga of the Thunderin any way you like to Special Summon brand-new Fusion Monsters!Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent. Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects. Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn. Every good labyrinth needs a guardian, and Maze of Memories is defended by new World Premiere cards that revitalize the Paradox Brothers’ iconic Gate Guardian! Combine Kazejin, Suijin, and Sanga of the Thunder in any way you like to Special Summon brand-new Fusion Monsters!

Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. Now before we look at the regular reprints in this set, I’ll take a second to spotlight Ancient Fairy Dragon since there is a key feature to note here. As we noticed on the February F/L List, Ancient Fairy Dragon’s return to Limited status took effect on March 10th (the offical release date of this set). This is due to the fact that the card has received an errata in this set to change its effects to be more acceptable in the current game enviorment. Now, the abilitiy to summon a Level 4 or lower monster from your hand by giving up your Battle Phase remains the same, only now it is a hard once per turn instead of a soft once per turn, meaning you can’t use this effect with multiple copies in the same turn. The hard once per turn also applies to destroying a Field Spell to gain 1000 LP and search another, just now you must add a Field Spell with a different name from any destroyed Field Spell, making sure you have to use multiple different Field Spells to get the most value from this effect. Paying homage to fan-favourite reprints, the collection features an array of beloved cards masterfully reimagined for today's challenges. These updated cards honour their legacy while offering a fresh approach, making them the perfect addition to any collection.The crowning jewel of this enthralling collection is the introduction of the exciting new World Premier theme, showcasing a dazzling array of Fusion Monsters that ingeniously combine iconic characters in groundbreaking ways. Maze of Memories artfully combines the best of classic and contemporary elements, offering a curated set of cards to transport you on a journey through time, from the iconic Duel Monsters era to the cutting-edge world of Yu-Gi-Oh! VRAINS. If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it. If you control a Spellcaster monster: You can banish up to 3 "Spellbook" Spells from your GY; apply this effect, depending on the number of Spells banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.



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