BenQ TK700 4K HDR Gaming Projector with HDMI 2.0*2, 16ms Response Time at 4K with Enhanced Dark Visual Details, 3200 Lumens, Game Modes, 5W Chamber Speaker, for PS5 & Xbox Series

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BenQ TK700 4K HDR Gaming Projector with HDMI 2.0*2, 16ms Response Time at 4K with Enhanced Dark Visual Details, 3200 Lumens, Game Modes, 5W Chamber Speaker, for PS5 & Xbox Series

BenQ TK700 4K HDR Gaming Projector with HDMI 2.0*2, 16ms Response Time at 4K with Enhanced Dark Visual Details, 3200 Lumens, Game Modes, 5W Chamber Speaker, for PS5 & Xbox Series

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Description

Additionally, the TK700 includes one 5W chamber speaker that utilizes treVolo and Bongiovi DPS technology, which optimizes the audio signal in an attempt to add depth and immersion to the sound. This is available in the included Cinema, Music, Game, Sports, and User presets. I found the speaker suitable for some content such as watching YouTube or something of the like, however it was not really suitable for movies and an external audio solution is highly recommended such as a soundbar or AVR and speakers. Using the provided 2-point grayscale controls I targeted the production industry standard D65 neutral gray white point. Afterwards, a full CMS (color management system) calibration for the RGBCMY primaries and secondary colors was performed as well. Results for post calibration grayscale came in very well given the TK700 only has a 2-point control for grayscale. Max DeltaE was 2.6 for 100% white, while 3 points were under 2dE, the rest being under 1dE. With the CMS portion I targeted 75% saturation and luminance so as to capture where the majority of content resides. 80% and lower looked great though for 100% saturated colors the dE max figures were as high as 8dE.

In HDR, changing Lamp Mode from Normal to ECO resulted in a 30% reduction of light output in any HDR picture modes, while Smart ECO resulted in a 27% reduction in light output, and Lamp Save resulted in 38% light reduction. BenQ TK700 ANSI Lumens Mode As well as minimising input lag, the Game and HDR Game modes are designed to bring out shadow detail in darker areas without reducing contrast, and this actually seems to work. Whether venturing underground in Elden Ring or investigating the deepest, scariest spaces of The Witch Queen, I was able to see my way forward and approach enemies with ease. For viewing 1080p SDR movies and video, Game mode delivered nicely saturated color and acceptable color accuracy. When viewing in a dark room, it delivered good contrast and a sense of three-dimensionality in both dark scenes and more brightly lit scenes, along with almost all of the detail I know to look for in the shadows. It also maintained the dramatic visual impact that the dark scenes were designed to deliver. Initial impressions of the out of the box (OOTB) performance pre-calibration were that Bright and User would be very suitable for Bright Room viewing with a fair amount of ambient light. If you wanted a little more accuracy in that setting, the Living Room picture mode would be the ideal go-to. Dark room viewing would be best to utilize Cinema picture mode. With any of these picture modes using either Native or Normal color temperatures would come down to preference. The HDR modes are a little simpler due to both modes performing roughly the same. None of the picture modes were dead on accurate OOTB however, and that was very visible in all of the colors.

High framerate HDR gaming on your wall

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The second is that the high brightness levels make the TK700 usable in daytime. Sure, you lose some contrast, making it hard to make much out in the murkier dungeons of Elden Ring, but otherwise all is fine. What’s more, the projector is still usable in the Smart Eco setting, which doubles the Normal lamp life of 4,000 hours without reducing the brightness levels to a daft extent. Similar to its predecessor, the TK700 has a specification of covering 96% of the Rec.709 color gamut; we verified it with a very close measurement of 94.6%. So, while there are definitely some similarities between the two models, the most obvious difference is in throw ratio, where the TK700's 1.3X zoom is spec'd at 1.13 to 1.46:1. The TK700 also has only one special genre-based game mode where its predecessor had three (more on that below). Outside of the obvious difference in the lens (which has a shroud on the TK700STi to prevent light spill) and a few various markings, such as the LumiExpert and 4K badges, the design of the TK700 and TK700STi look identical. The next game I wanted to try was Gran Turismo 7 on PlayStation 5. This game also required a small amount of time to adjust to the difference in latency, though it took less time than with King of Fighters. Unfortunately, GT7 does not have a 120fps mode. While running the game in its 4K/60 HDR mode I found that my breaking was slightly off when going around corners. Outside of that everything else virtually felt the same as when played on my OLED. This was another game that was displayed beautifully on the projector with rich and vibrant colors, great HDR, and pure immersion. Another treat playing at 100 inches in HDR. The devices I used for reviewing content post-calibration were Xbox Series X, PlayStation 5, Gaming PC with Nvidia GeForce RTX3090 graphics, Oppo UDP-203, and Fire TV 4K.

HDR

User picture mode uncalibrated is 99.6% as bright as Bright picture mode and HDR10 picture mode is 99.2% as bright. The color temperature settings that were most accurate out of the box were actually Native and Cool, which provided a tighter grayscale until about 50% stimuli (brightness) and then starts to push blue through the remainder of the grayscale as it gets brighter. The Normal and Warm color temperature settings pushed red throughout the entire grayscale range. Measurements also revealed that Native color temperature put colors within the Rec.709 color space closer to being on target as well. Input Lag. Input lag measurements were taken using the lag measurement function on a Murideo 8K Seven Generator. Within the TK700's Game picture mode, in the Game Settings menu, Fast Mode must be turned to on to receive the lowest input lag. These measurements were performed three times for each signal listed for a total of 30 measurements. All measurements averaged 2-3ms higher than the measurements listed in specification, though additional testing with other displays suggest this may be attributable to the measuring device.



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