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Games Workshop - Warhammer 40,000 - Necrons Chronomancer

£16.525£33.05Clearance
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About this deal

As well as the above, the Sautekh get access to three Named Characters, Imotekh, Obyron and Zandrekh. All of these have at least something to recommend them, which will be covered more in their section. Next up, shooting. This is an area where the Q3 2023 Dataslate hit the best Necron options quite a bit, so there’s a few ways you can go with this. Lokhust Heavy Destroyers and Doomsday Arks are your top quality choices, but you definitely pay for them. Doomsdays are just all-round good and durable, but hard to hide, a little swingy and run you 210pts each. Lokhust Heavies, on the other hand, are extremely good at killing whichever target you build them for, and fairly easy to hide, but way, way more fragile than you’d normally expect from a 150pts “heavy shooting” unit. You generally need something that can kill enemy tanks, so either three Gauss Lokhusts or a Doomsday is a fine place to start here, which you can either supplement with the choices below, or a second unit of the same (with the option on Enmitic Lokhusts on a second unit).

Rarefied Nobility – 1CP: Extra warlord traits, usable once in Incursion, twice in Strike Force and three times in Onslaught. Yes please. A

Collecting Your Army

Warlord Trait – The Triarch’s Will: Choose four protocols instead of five, and assign one of those chosen to two battle rounds. As court chronomancer, it is Rahkoz's duty to manipulate milestone historical events, whether past, present, or future, to the benefit of the Suhbekhar Dynasty. Relic – The Sovereign Coronal: Szarekhan units within 9″ of the bearer benefit from Command Protocols (rather than 6″) and if they’re CORE, get both halves of the chosen protocol. Thrall of the Silent King: Boost the radius of auras by 3″, and extend the range of My Will Be Done, Adaptive Strategy (Royal Warden) and The Lord’s Will (Lord) by the same amount. There aren’t a tonne of auras in Necrons but one of the few relevant ones ( Canoptek Control Node) is exceptionally good in real lists and desperately wants this, making it an A. Stratagem – Reclaim a Lost Empire – 1CP: A unit can shoot while performing an Action without failing it.

When an enemy unit shoots or fights, if any of your models are destroyed but the unit survived, put a number of reanimation tokens in a pot equal to the total starting wounds of the destroyed models (so if four Lychguard with two starting wounds each die, put eight tokens in the pot). Extermination Protocols – 2CP: A Lokhust Destroyer or Lokhust Heavy Destroyer unit can re-roll wounds when it shoots. Look how they massacred our boy. Realistically, if you’re running Lokhusts in your army you do want to use this a lot of the time when you fire them, but the triple threat of this being nerfed compared to 8th, costing more and Lokhusts being a bit too expensive keeps them out of most competitive lists. A begrudging BStratagem – Translocation Crypt – 1CP: Give a unit that is not a VEHICLE or MONSTER Dimensional Translocation (i.e. Deep Strike). The Silent King can choose to swap-in an unselected protocol instead of the pre-programmed one once per game. Because he has to take Triarch’s Will and has to be your warlord, this means you’ll have two options in reserve. Leaders are Crucial: The Command Protocols detachment rule (plus the stratagems) reward you for having a Leader in as many units as possible and/or bringing along the Sovereign Coronal to substitute for it. Don’t skimp on including these. Loss of free Overlord Stratagems (particularly the ability to double tap Undying Legions) hurts the ability to soak an enemy go turn.

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