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War Chest

£13.495£26.99Clearance
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In addition to tactics (indicated by TACTIC on the Unit Card) some units have special attributes (indicated by ) and/or restrictions (indicated by ). Set-up is pretty straight forward. Each player takes six control markers and selects four units. The units can be selected randomly or using the suggested set-ups. Each player then takes all of their chips for their units from the box. Two chips for each unit are added in to the player's bag along with their faction marker. Gameplay You may discard any coin facedown to your discard pile to take the Initiative Marker from your opponent. This means you will go first during the next round. Shuffle the 16 Unit Cards and deal 4 face-up in front of each player. These are the 4 units that player will have available this game.

In very rare circumstances you may have only one or two coins between your hand and discard pile. If this happens, draw the coins that you have. So what, at first sight, might seem like totally random choices actually gives players quite tactical decisions to make, as you can work out what pieces the other player might have available. You can work out that positioning and movements based on what units your opponent has or has not recruited. The meta game of counting the units presents an added level of depth to War Chest. However, players might not grasp this on their first play though depending on their experience level. The placing of units face-down or face-up adds further depth to the unit counting and elevates the game. War Chest is played over a number of rounds until one person (or team) has placed all of their control markers. Each round is split in to two phases. Phase one is the start of the round and each player draws three chips from their bag, keeping them secret from their opponent. At the start of the round, each player draws 3 coins from their bag and puts them in their hand, hidden from their opponent. At any time that you need to draw coins and your bag is empty, refill it with the coins in your discard pile. Choose a coin from your hand and put it facedown into your discard pile (do not show it to your opponent).In phase two these chips are used to perform a number of different actions. Actions come in form of placement, face-up or face-down actions. Placement actions include: Out the box, FARSIGHT supports up to four players – great value, compared to many war games. But that is just the tip of the iceberg – the core box also contains a blank map, with cards to customise the terrain for each game, offering billions of potential layouts. If that wasn’t enough, there are also enough units in the box for each player to build a completely unique custom army to wage war with! Note, each player will need to keep an area separate to their supply that will be their discard pile. It is from the discard pile that you refill your bag when you need more coins, not from the supply. Note: In a two-player game, you will not use the outer areas of the board indicated by the darker hexes (shown as red areas in the example). During the Use Coins phase this round, you will not perform the usual three actions. After you've played your last coin, your opponent continues to play coins and take actions until their hand is empty.

The tactics on the units are varied and interesting, and can really turn the tide of the game. Players need to be aware of what their opponent’s units can do to ensure they don’t move their own units in to an unfavourable position. This is, again, something that more experienced players might perform better at than new players but all the units have clear to understand tactic cards that can be referenced so shouldn’t a major problem. Each player has a set of coins representing different units, which will be different for each player; each unit behave differently from the others.Pre-pub link is up, and the game is getting great numbers to start. https://www.gmtgames.com/p-1083-wings-for-the-baron-deluxe-gmt-edition.aspx War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed. Put your faction's Royal Coin into your bag, and place one of your Control Markers onto each of the two matching starting locations on the board. The other locations are neutral at the start of the game. Take any one coin from your supply, show it to your opponent, and put it face-up into your discard pile. At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board.

The chivalric system was a huge part of medieval warfare. Various offices of state were handed out to the highborn of the land, from Bannermen that surrounded kings and queens, to Earls and Heralds enacting their liege’s will across the realm. Bishoprics had much land and influence associated with them, and were sought after position for nobles. The game continues until one player or one team has placed all of their Control Markers on locations. Locations are a special kind of hex, indicated on the board with green knotwork symbols.You may discard any coin facedown into your discard pile and pass. If you pass, you are not required to pass with subsequent coins. You may use any remaining coins as normal. Collectively all actions that involve discarding a coin face-up are known as maneuvers. Maneuvers are at the heart of the game. Maneuvering your units correctly and at the correct time is one of the critical aspects of game play. Move You have 3 coins available for you to use, a number of coins in your draw bag (in your profile area) and a number of coins in reserve (to the left of your hand) ready to go into your draw bag War Chest is a bag building game with poker chip style coins that represent your units. Each turn players will draw three coins from their bag and use these to perform a variety of actions. The game ends when one player has placed all of their control markers. Set-up

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