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Games Workshop - Warhammer 40,000 - World Eaters: Dice Set

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Kharn. Kharn’s finally got a datasheet that makes him appealing. He’s not going to take down any titans but he’s a great add-on to unit of Berzerkers as their mad, always-fights-on-death king. Invocatus. Again, the ability to Scout with your units is huge and I can’t imagine a list that isn’t taking this guy for the pre-game movement. The World Eaters were the principle antagonist of the little-known first war for Armageddon. Angron led his sons in an apocalyptic invasion of the vital Imperial industrial world, bringing the world to the verge of ruin before daemon primarch was banished to the warp by the elite daemon hunters of the Grey Knights. As the Crusade continued, the XII was broken up into smaller sub-commands of several thousand Legionaries, sent out as roving warbands alongside Imperial Army groups and fellow Legions. A dark reputation went with them, with stories circulated of human auxiliary regiments being put to the sword alongside the enemy if they did not “keep up” or perform adequately, and bloodshed between brothers within the XII was alarmingly high with intercinine rivalries and clashes both on the field and off of it. Crusade command began to use the XII more as a blunt instrument than as a fighting force to achieve precise military aims. If the enemy had to be crushed, you would send the XII. Anything else more complex or subtle was arguably beyond them. Meteor hammers give you +2 S, AP 5, +1 I and Concussive , for a lightning-fast S 6 strike. Excoriator Chainaxes are +1 S, AP 3(!), Shred and Unwieldy , for an effect similar to a Power Axe, but AP 3 and more likely to Wound.

The Exalted Eightbound take the over the top Eightbound and push them fifty feet out of the roof, giving them all paired chainfists if you please. World Eaters Land Raider The Daemon-encrusted Elite of the Legion- Eightbound make great work coming up the flanks due to their high movement. They will make short work of anything they can get their blades on. Exalted Eightbound Their special rules are Fearless, Hatred (Everything) and Feel No Pain (6+) , which makes them tough buggers to start with. This is then layered on by the Unstoppable Charge rule, allowing them to re-roll failed charges, which is brilliant for a close combat specialist unit. The World Eaters are best of the best at getting right up into (and punching) the faces of the enemy. They won’t need to write a pretentious little poem about it, either – these gore-spattered gladiators are Violence Incarnate , and entirely too enthusiastic about pummeling their foes into a pulp.

Chaos spawn come in units of 2 now. They have a 5+ feel no pain, heal D3 wounds per Command phase and are still disappointing in melee. They no longer get you free Blood Tithe points, so there’s no reason to take them. Canny Khornates will also notice that his Wrathful Presence now triggers in the Charge phase, allowing you to choose exactly the right Aura for the Fight phase to come. Crucially you can use these in the same turn that he Deep Strikes, immediately bolstering your nearby warriors upon his bloody manifestation. Weapon Spotlight

The World Eaters don’t have that many datasheets, and even among the ones they have there are a couple you’re just never going to take because they’re more about shooting than fighting, so that makes them one of the armies for which it’s possible to talk about every single datasheet. So let’s go ahead and do that. Angron

On the tabletop, Angron is a modest 400 pts, but stands out as having only a 3+/4++ save with The Armour of Mars. This is certainly unusual, but with his I 7, WS 9 and S 7 he probably will get the first hits in to turn whatever he is facing into powder (and in a Primarch v Primarch fight they would be doing Invulnerable saves by default anyway). The War Hounds found themselves oddly under-utilised in the latter stages of the Unification Wars, and the early steps to take the Sol System. Why the Emperor wouldn’t let loose his hounds is unclear, but he kept the XII in a state of constant readiness and training, with only sparing engagements. After one of these rare early battles, the bloody pacification of the Cephic Hives, the legion took a red hound for their war-badge.

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