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Dying Light Platinum Edition for Nintendo Switch

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This brings us to performance and the results are interesting. You may note some instability in camera motion and movement, but it's usually not down to performance drops, but rather that the game runs with an uncapped frame-rate, often running at 30-36fps. On paper, this may not seem like a big deal, but what's happening is that we're basically seeing inconsistent frame-times of 16ms, 33ms and 50ms - and this results in inconsistent motion. It's like incorrect frame-pacing but slightly different in how it manifests, creating a slightly jerky look to the action. The good news here, however, is that the frame-rate does stay above 30fps most of the time and after raising this issue with the developers, I was informed they are looking to solve the problem with a patch. There are genuine drops beneath 30fps - in the city at night, for example - but I think that if Techland can implement a decent 30fps cap, this should make the game look and feel smoother overall.

nessisonett Well, he just didn't know it all. If you're young, own a switch, and never had an opportunity to see or compare it to games running on superior hardware, I guess it's hard to understand what's out there. We were all oblivious at some point in our lives. He'll understand the inadequacy of the Switch once he gets the chance to game on a high-tier rig with a nice 4k screen.However, the game does have its weak points. From a narrative perspective, Dying Light has never been the strongest horror title out there, especially since it uses a horror trope that’s been done to death – zombies. There’s only so much you can do to make a zombie-based game original when it comes to the story. That’s not to say Dying Light has a totally weak narrative, just that chances are you’ve seen something similar before. Looking at any surface and tapping ‘R’ will prompt Kyle to climb, and your mobility is often your most important asset to getting through in one piece. You can always fight the zombies, and there are often situations where you have no choice, but it’s made abundantly clear that this isn’t the most ideal option. Dying Light is yet another game that, years ago, I would have never believed would be playable on a handheld.

This review of Dying Light: Platinum Edition is based on the Switch version, with a code provided by the game’s publisher. It’s available on PS4, Xbox One, Switch and PC.It's really easy to get burned out on zombies. For a while, they were everywhere, and even nowadays, there are more undead brains to smash than you know what to do with. Techland's Dying Light is one of the few zombie games that stand the test of time instead of feeling like another standard shooter. Perhaps one of the most-supported games after release, Dying Light has been going strong since 2015, but Nintendo's consoles were left out up until this point. Dying Light: Platinum Edition finally gives Nintendo die-hards a chance to experience an excellent zombie game. Of course, the game wasn’t without its issues at its initial launch, specifically some performance issues. So, how does it fair on Nintendo Switch? A console that isn’t known for the power found in PlayStation and Xbox. Well, it holds up pretty well. In fact, the game performs exceptionally well, making for a pretty solid port. I think we can all agree that Switch ports are a risky business, and in this case, it’s paid off. Now you can enjoy Dying Light to the fullest with the richest version of the acclaimed open world zombie survival game. Containing four DLCs and seventeen skin bundles, Dying Light: Platinum Edition brings together everything you need to explore all the post-apocalyptic world has to offer. Drive across Harran, as you spread carnage in your buggy, face and survive Bozak’s trials, explore new quarantine zones, and enjoy plenty of new skins and weapons!

Oh right, videogames. Well, won't say no to free extra content to a magical port. I was actually more impressed by this port and some of the Rebellion ports on Switch than by some of the 'impossible' ports where you see it struggling. I do sometimes wish it was a tiny bit higher spec. I never cared much about visuals since I'm satisfied with the console and its games, but I admit it grinds my gears when I feel the FPS drops below 30. Please use the free launcher application to test the availability and quality of the service for your region. The comparisons in the video should give you a pretty good idea of what to expect but to my mind, the cuts feel somehow different than certain other Switch conversions we've tested - overall, it looks and feels good, certainly in handheld play. The thing is, all of the features and gameplay complexities are preserved and elements like loading times are actually comparable. In fact, in my tests, the Switch version had faster loading than the PS4 game. So, it's obvious that the Switch port doesn't fully match the prior console release and that should be expected, but I like many of the decisions Techland has made here. It's clear this must have been a very technically challenging conversion to pull off: it's a game doing things the Switch really isn't designed to do, but it does actually work well. Dying Light performance is uncapped on Switch, often running at circa 30-36fps. A 30fps cap would reduce instability.So, what exactly does Dying Light Platinum Edition do well? For starters, the gameplay is satisfying – there’s something about beating zombies to a pulp with pretty much any item that makes me feel like a badass. That’s right, if you’re yet to play Dying Light, it’s a game that tasks you with being resourceful, forcing you to think about your surroundings, weapons, items, and whether or not it’s a safer bet to run or take out some walking undead.

Tell that to someone who didn't play Alone in the Dark the New Nightmare and Perfect Dark on GBC and Kill.Switch, Max Payne, and Rogue Spear on GBA and still to this day remember them as great games. Not even counting the many DS versions of other games. The good news is, Dying Light: Platinum Edition on Switch isn’t something you should avoid. Well, unless the idea of being let loose in an open world full of zombies doesn’t appeal to you. Of course, concessions have been made to get the game running on a device that has such little power compared to other consoles on the market, but they don’t compromise the core experience. The weapon system has always been one of my favourite aspects. You can take something as basic as a gas pipe and turn it into a formidable bit of kit that can take down just about any foe in front of you. However, just because you can buff it up doesn’t necessarily mean you should. The game has a relatively deep crafting system, and you need to manage your resources wisely – especially if you hate yourself and choose nightmare difficulty. While weapons come in very useful during your Harran exploits, Crane’s biggest asset is his athleticism. With the city streets full of zombies, it’s safer to get around via rooftops. And so, your ability to run, jump and climb with finesse is a boon to your survival. You can enhance Crane’s abilities throughout the course of the game, too, allowing him to further run rings around his adversaries, or more easily put them down. Switch players began flagging Dying Light: Platinum Edition's unexpected absence from eShop in multiple territories, despite its 19th October release date, over on Reddit. The mystery was eventually solved by an official Techland spokesperson, who explained the issue stems from the fact Nintendo's European eShop is registered in Germany - a country where Dying Light is unrated and thus prohibited from sale.You can read our full review of the original version of Dying Light right here – our opinion hasn’t changed on it over the years. It’s a great game with only a couple of small issues that let it down. Being the Platinum Edition, however, this Switch release has much more to offer. There’s The Following, for example; a story expansion that takes Crane out of city. Not only does it provide a new countryside environment to explore, it even allows players to make use of a customisable dirt buggy. Though no matter what difficulty you play, levelling up your stats is vital. There are three different categories, one centres on your parkour skills, another improves combat capability, while the last ups your chances of survival through increasing attributes such as your health and crafting capabilities. It would be fair to say that it’s a system done right, as you level up each section through either free-running, fighting, or crafting, meaning you have to do the very activity you’re trying to improve. Due to nature of content," Uncy_Techland revealed, "the digital version... is currently banned in Germany where European eShop is officially registered. This is making it impossible to officially distribute the game in European countries and also in Australia and New Zealand." Digital Foundry: Dying Light on Nintendo Switch Tech Review. In a game that relies heavily on traversal and combat, the control system is vital. Dying Light’s controls feel natural, well, except for the jump button – I died more times than I care to admit for failing to remember the correct input. Other than that, the control scheme works well, and makes for some fluid movement while free running. It also enables you to aim for certain parts of an opponent’s body. Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you.

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