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Pathfinder Adventure: Troubles in Otari (P2)

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Looking into it there are two continuation adventures for the beginner box. "Troubles in Otari" and "The Abomination Vaults AP." TiO seems to be more along the lines of what I'm looking for when it comes to a deeper sample of the system but I've heard really good things about AV and wouldn't be against allowing for a far longer continuation if it became desired. Troubles in Otari, a Pathfinder Adventure by Jason Keeley, Lyz Liddell, and Ron Lundeen, was released on December 9, 2020. The adventure is designed as a direct continuation of the story in the Pathfinder Beginner Box with PCs starting Troubles in Otari at second level and taking them through to fifth level by the conclusion of the book. The adventure can be easily modified, however, to accommodate PCs starting at first level and rules for this are included. The Rogue watches Tannakin daringly acrobatics through and over the lead rat, offering a Flanking opportunity!

Tannakin moves across the main room of the treefort and grabs two ropes that are looped around branches. She pulls one and a trapdoor opens in the roof. Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead

Flume. Whistledown Cutters is Otari’s most financially successful lumber company due to the cunning business sense of its owner, Alymora Inkleholtz. Chertel Timber, the third company, has recently struggled due to a combination of poor management, labor issues in its lumber camps, and difficulties with financing. All three lumber companies have a not-so-secret enemy in the Kortos Consortium, an externally based organization that wants to control the timber industry in Otari and many nearby communities. The Kortos Consortium isn’t above sabotage or worse to seize control of local interests. Heroes might find work for any of these lumber companies, often against the others! This long flume sends water diverted from the Osprey River and timber from the Giant’s Wheel hundreds of feet south to the harbor for easy loading onto ships. The loading flume has long been a draw to local youths who enjoy “riding the chute,” but Klorte keeps a wary eye out for such foolishness. Our party is an Ifrit strength Monk going with the rain of embers stance to focus on grappling (me), a Gnoll scoundrel Rogue, a Goblin healing Cleric, and a Gnome Imperial Sorcerer. We knew that Pathfinder 2e was kinda strict about party roles and needing healing, but I thought we were pretty well covered. Tamily Tanderveil claps her hands in joy as these young heroes prepare to descend into the basement of the Fishery. Getting to his feet, reinvigorated with the fact that he could still cast spells, Leo realized that Ambrose was smelling something that delighted him. Following the tiny dog, they soon came to a cave in the woods. Leo was to learn that the cave was occupied by an amazing leaf leshy named Verdi and her pet dwarf, a druid named Nyswyn.

Troubles in Otari is a deluxe adventure for 4th-level characters written by Jason Keeley, Lyz Liddell, and Ron Lundeen. Whether approached by sea or by land, Otari has several distinctive landmarks that everyone in town knows. All official Pathfinder Second Edition content on Roll20 uses the Pathfinder Second Edition by Roll20 character sheet. Tamily Tanderveil, owner of the Otari Fishery and its associated game hall, offers the heroes an old fish camp to use as their new headquarters. The camp is just outside of town, but several monstrous residents have moved in since Tamily left. The heroes will have to clear out these foes if they’d like to use the camp as their own. These impediments include natural threats, such as wild boars and hungry crocodiles, and more monstrous perils: unnatural oozes, giant rats, and a vile web lurker and its spider minions. The heroes will also have to either befriend or drive away a reclusive, mischievous creature known as a scalliwing and decide whether they want to help a despondent ghost fulfill their grandmother’s final wishes. By the end of the adventure, the heroes will have learned valuable tactics and strategies, all while earning themselves a new home base from which they can embark on further adventures! Getting Started If the heroes have played through “Menace under Otari” or another adventure that takes place in town, you should give them a few days to rest and recover after their efforts. Then, Tamily Tanderveil sends the heroes an invitation to meet her for a light dinner and a round of drinks at the Otari Fishery. If this is the heroes’ first visit to the seaside town, Tamily Tanderveil hears about the arrival of new adventurers and sends them an invitation to her game hall at the Otari Fishery, as she has business she’d like to discuss. With a few simple questions around town, the characters can easily learn that Tamily opens the ground floor of her fishery to sailors, laborers, and travelers as a comfortable and welcoming place to gather for games and entertainment. Residents of Otari speak highly of her and, if necessary, encourage CHAPTER 1: FISHING FOR ADVENTURE This FoundryVTT module is compilation of maps for the Pathfinder Second Edition TROUBLES IN OTARI adventures. It includes maps made by myself for my own game - but shared with everyone in the hope that you will find it useful.The full experience in a standalone module that already includes all of the adventure content from Troubles in Otari to start your campaign fresh! Each of our two Heroes that have recently received giant rat bites seem to fight off any ill effects!

Two acolytes from the Dawnflower Library are acting suspiciously, opening the graves in the Otari Graveyard they’re supposed to be tending. Investigation shows the acolytes have been murdered and replaced by doppelgangers. They’ve been exhuming the graves to feed a gluttonous band of ghouls, who lair within a mausoleum the doppelgangers have filled with traps and other dangers. If the heroes defeat the ghouls, they recover a strange idol the ghouls used to command the doppelgangers; the heroes can then use the idol to discover who else in town has been replaced. Not sure who the 'he' is that smells of cheap wine - Nokham or the husband. I'll go with the latter. Ness wrinkled her nose as the smell of cheap wine wafted from the granny's man. Even for all his wife's complaining, the man had been seen playing cards at the Fishery. Because, after these 20 years, Eliel and Gregg are still happy. Forty is still pretty young, after all. They’ve never regretted their impetuous decisions, and maybe they’ve taken it a bit too far, feeling like it’s hypocritical to ask Tannakin to be wiser than they were. And even if Tannakin can be a handful, she’s an awful lot of fun.

Pathfinder Adventure: Troubles in Otari

The heroes might end up spending some time in Otari, and adventures can happen in town just as easily as in a dungeon or the wilderness. Here are possible encounters and seeds for larger stories. About a week ago, I made a post asking about some good intro material for the game, and between the responses and my own research I decided to buy the beginner box while it was on sale and use that for my groups foot in the door for the system. companies pay to use the mill, allowing Oseph to keep an eye on his competition. The constant noise of the wheel’s grinding and churning competes with the whine of the saws and the clatter of the loading ramp. At night, the busywork of the mill can be heard in the town below. Otari rarely floods, but the numerous caves, warrens, and channels dug beneath the town do so regularly. Though day-to-day life in Otari resembles that in any small town, its skyline stands out due to the enormous waterwheel at its eastern edge, the ingenious and enormous flume that brings lumber down the cliffside for easy transportation, and a stunning library to the west. The town’s location near a major highway and its long history as a home to various adventuring parties lead visitors and travelers alike to seek it out. Lively trade passing through means unusual wares (and even magic items) aren’t too difficult to find. Just over 1,200 people live in Otari, drawn from all over

About This Content Pathfinder 2 RPG - Pathfinder Adventure: Troubles in Otari Onward to adventure! This exciting adventure anthology expands the realm beyond the hometown introduced in the Pathfinder Beginner Box and brings thrilling new dangers to the heroes' doorstep! Designed for use with the rules in the Pathfinder Beginner Box and the perfect bridge to the exciting options of the full Pathfinder Core Rulebook , these adventures take your heroes to 4th level and beyond as they venture further into the nearby wilderness and face fearsome foes lurking all too close to home! The market’s owner is the dour, humorless Keeleno Lathenar. Keeleno pays handsomely for wolf pelts, as a wolf-like monster slew his wife years ago, and he hopes to one day acquire the skin of her killer. Otari’s largest temple contains more than ordinary books; the clerics also sell scrolls of cleric spells, wands with cleric spells, and +1 magic weapons. True to her reputation of being unusually knowledgeable, the high priestess Vandy Banderdash can often direct visitors to exactly the scroll or weapon they need. The clerics here can also cast spells for the heroes, such as healing magic: a heal spell or another 1st-level cleric spell costs 3 gp, while heal level 2 or another 2nd-level cleric spell costs 7 gp. Heroes need to meet the clerics at the Dawnflower Library to receive such services, though; the clerics are much too busy with their daily duties to travel alongside the heroes.

Gathering places are at the heart of every settlement, and quite a few adventuring parties first meet up in a tavern. Now, the DM had a big error after this, completely forgetting chapter 2, so we went straight to chapter 3 at lvl 3. The kobolds dealt a bit of damage before we killed one and convinced the rest to scram. The owlbears beat on the rogue a ton, downing him once, while I managed to only land a single hit the whole fight using my flurry of blows. Our sorcerer was the MVP with constant acid arrows. The lanky and shrewd Yanyismera owns Crook’s Nook, making her one of the town’s most prominent business owners. The fact that she’s also the head of the Osprey Club, Otari’s thieves’ guild, only increases her influence. She’s loyal to her town and rarely permits her thieves to But for you, Otari is home. You grew up playing among the trees of the Immenwood, getting lost in the nearby woods, and hearing the fantastical stories of travelers from faraway lands, tales of terrifying dragons and virtuous knights. Such adventure always seemed so distant—until today! We're all pretty new to pf2e, though half the party has played tabletop since 3.5e, myself going the pf1e route and two of the group having spent their time with 4e. The other two have only played 5e, one for three years and the other for six. I ran a three shot pf2e adventure, but it was a bit rough since I hadn't fully delved into the system yet.

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