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Posted 20 hours ago

NEXT MOVE Azul - The Queen's Garden

£21.495£42.99Clearance
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About this deal

If you are looking for a crunchy abstract game with a large lean toward the puzzle category, Azul: Queen’s Garden could be a good fit for you. The original Azul has to be one of the most popular board games of the last five years – having sold over a million copies. Despite this success, the first pair of Azul sequels ( Azul: Stained Glass of Sintra and Azul: Summer Pavillion) haven’t been quite as successful. Undeterred, publisher Plan B Games has still chosen to forge on with a fourth Azul game, this time entitled Azul: Queen’s Garden. Where the original Azul was blessed with a straightforward flow and simple, rewarding decisions that pleased new players, Azul: Queen’s Garden is a much heavier experience – but is it still fun to play? To achieve the magnificent goal of pleasing the king, players are tasked to draft and arrange beautiful plants, trees, and ornamental features represented by colorful tiles that are a signature of the Azul series. Unboxing And Storage: Queen’s Garden is the heaviest challenge of the four Azul games. There are strict rules for both drafting and placement. Players who enjoy the chance to create big scoring combinations will enjoy how Queen’s Garden has both round scoring where specific tiles score at the conclusion of each round and end of game scoring where all tiles score again based on their groupings of color and symbol. This creates for the largest puzzle feel among the Azul series. Throughout each round you’ll think and rethink where you can maximize each tile’s scoring potential to the fullest. The game ends suddenly, so if you aren’t paying attention, you can get caught completely unaware. You must always be watching to know just how much longer the game is likely to go on.

As for the main components, along with the player’s board, the garden, Queen’s Garden also comes with honeycomb-shaped cardboard tiles – these are the expansion to your garden – on which the tiles will be placed. The tiles score in a combination of three or more, which could be by colour or pattern. The scoring varies depending on groups, types of tiles and other bonuses, and with several scoring rounds before the end of the game, players need to think both short and long term. We’ve played all four and we can confirm that each are perfectly lovely in their own way. Yet, because they are each so similar to the other, we don’t feel that you need to have each game on your shelf. Once all players have passed it is time to score the round. Each player will score 1 point for each pavilion visible on their board and many points for each of the visible patterns/colours matching those identified by the scoring wheel.

Players are tasked with arranging a magnificent garden for the King's lovely wife by arranging beautiful plants, trees, and ornamental features.

Once the game is completed, each component can be easily returned to the corresponding slot in the game tray. The tower could be used to store all the tiles with/without the bag and all boards could be placed over the game tray.

I do appreciate that it may sound like I am very down on Azul: Queen’s Garden and I guess personally, I am. I am unlikely to play this game again because it is just so heavy and often frustrating, without ever feeling as rewarding as other heavy games I enjoy. That said, I tend to like very abstract puzzle games (like this) to be light because I enjoy immersing myself in theme when I play heavy games. So, if you’re a player who enjoys a fairly heavy,, deeply thoughtful puzzle, and especially if you like two-player games, Azul: Queen’s Garden might have a space in your collection. Sadly, it’s not for me. *** 3/5 The fourth Azul instalment, Queen’s Garden is probably the furthest departure from the series. Sure, you still have deliciously chunky tiles that you draft onto your player board to make patterns and score points, but that’s where the similarities end. Once scoring is completed, the wheel is turned to the next quadrant. Two important observations: each pattern and colour are scored only once per game; the points that could be gained increase progressively from round one to four. Players’ markers are moved on the scoring board in as many spaces as the score for the round. Preparing For The Next Round As well as drafting tiles you are now drafting Garden Expansions to put your tiles onto as well, a massive change from what I have played before in these games. More Freedom

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