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Ransom Notes - The Ridiculous Word Magnet Party Game, 3+ Players

£12.495£24.99Clearance
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With 100 absurd prompt cards and new word magnets each turn, Ransom Notes is tears-streaming-down-your-face funny every time you play. The game continues until one of the players can’t make a sentence with the word magnets that they have remaining.

To explain it more thoroughly, each player gets a metal tray and three “pinches” of magnet words, or around 75 tiles (but the rules state that precision isn’t that important). Someone flips over a Prompt card, reads it aloud, and everyone sets off to create their very own mini masterpiece. You’ll probably want to use a timer so that the game doesn’t drag on; 60-90 seconds should be enough. Once everyone is done, you go around the room and read them. We played with kids ages 12 and up (younger than the suggested age). In theory, you could play with younger kids, but even though the play is simple, it can be surprisingly mentally taxing (unless some inspiration jumps out at you), and I don’t think younger kids would have understood the point, or had fun with it. Rated 15+, but make your responses as clean or dirty as you like — it all depends on who you play with! With 250 absurd prompt cards and new word magnets each turn, Ransom Notes is tears-streaming-down-your-face funny every time you play. Turn over the first challenge card, read it aloud to everyone and then frantically begin making your ‘ransom note’ type response. There are a few suggested ways to judge who wins the round but mostly I play with a friendly bunch so we take an honest vote accepting if someone else’s response is genuinely better than our own we vote for it. However, if you are playing with particularly competitive people who will always vote for their own, even if it’s rubbish there are other suggested ways to choose a winner to avoid creating war not peace.Ransom Notes is a party game for 3 to 6 players, aged 17+ that contains myriad magnetic words used to complete challenges such as writing a convincing argument claiming dinosaurs aren’t real or offering to apply suncream on a rapidly burning stranger on the beach or even answering questions such as what’s the biggest lie you’ve ever told. My Tuppence Worth Aside from a few choice cards the game can be as risqué or ‘clean’ as you make it with your phrase productions. Sure, to play with teens you might need to go through and take out some of those aforementioned cards with a more adult theme but to make the game 17+ seems a little odd. I mean it just doesn’t have the same “gosh that’s rude” feeling you get when playing Cards Against Humanity. Okay so I don’t actually say “golly gosh” in my general vocabulary but I’m not a rude party games type of player and I found this to be just fine for my temperament. What ‘s Game About Doing Why THE PERFECT GIFT: For birthdays, Christmas, Father's Day, or an anytime present for creative people. Bring it to Thanksgiving or your family / friend’s game night. Players are constantly engaged in creative, out-of-the-box thinking that makes even the shyest players immediately funny.

The game is structured so there’s not one person who’s “it” and has to sit out the fun. They also stipulated that whoever is judge of the round may chose his own answer as the winner, but it had better be awfully good; and the other players can unanimously overrule him, if necessary. Some of the funniest answers were just a word or two. Not really. While a majority of prompt cards are certainly suitable for all audiences, there are quite a few that are definitely not. BUT, if you do want to make it family friendly, pulling about 15-30% of the cards should make the game totally PG and playable for all!WHAT’S INCLUDED: 660 high quality word magnets, 6 metal submission cards, 100 prompt cards, storage bag, and instructions. With tons of absurd prompt cards and a new pool of words every time, this party game has infinite hilarious combinations and feels fresh every time you play We also love that the game has infinite possibilities. You can never have a repeat answer to a prompt, and there are also tons of prompt cards. I recommend it 100%." AGE 15+: Ransom Notes: House Party Edition is designed to be perfect for both family groups and adult game nights alike — the prompt cards are appropriate for most teen family groups, but players can decide how clean or inappropriate to make the game depending on their answers. Make the best answer to an outrageous prompt... but you can only use your own pool of word magnets! Master wordsmiths and "shy" people alike have no choice but to create hilariously awful responses — an equal playing ground for all!

A creative party game for making hilariously terrible sentences. Players respond to outlandish situations like "Tell someone you've clogged their toilet at a party" with just their limited pool of word magnets, leaving even master wordsmiths no choice but to create awesomely horrendous phrases. With hundreds of word magnets included, every round is always fresh, wildly creative, and tears-streaming-down-your-face funny. Once you painstakingly separated all the magnetic words. And some are tiny! My poor chubby little fingers could not cope with I or it’s and other 1 to 4 letter words. Grab a handful aiming for around 75 but you don’t have to count, unless you know, you have to, in which case this is going to be a looooong game! Laying out the words in your play area can be a little time consuming and I’ve not yet found a method that works well for grouping and finding words easily to use so I’ve tended to group by word length. Grab your magnetic board and you’re ready to begin.A few of the cards pretty explicit (“Walk us through the masturbation process,” for instance, and “Ask your boss for a promotion in exchange for sexual favors”). It’s easy enough to just toss any cards and magnets you don’t want in your game (the FAQs say about 15-30% of the cards are not PG), but it’s something to know about ahead of time, depending on who’s going to play. This was a truly great game, I can't really have any complaints with it, although I would add something. As with other games of this nature, there are many variations: you can play rounds with a specific restriction, like 3 tiles or less, or write your own prompts in layered rounds of difficulty.

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