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Stargrave: Science Fiction Wargames in the Ravaged Galaxy

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Looking at them lined up now, the Reaper hobbit looks a little more like a dwarf than a hobbit compared to Aragorn. The Scotia Grendel model is close to Games Workshop hobbits in size, but has the more exaggerated features, which I prefer. It’s not a full set of solo rules, but it is enough to give everyone a chance to play and get a taste for the game. And, for those that desire, it should be pretty easy to expand upon the ideas to construct longer bounty-hunting campaigns. Make them an AdMech tech-priest lookalike, with one too many cybernetic enhancements, capable of supporting the rest of your squishy crew with energy shields and camouflage. Build them as a Han Solo-esque Rogue to disrupt enemy actions, and pursue deceptive bait-and-switch plays, while focusing on loot-grabbing above all else. Or make them a supernatural Psionicist, better suited to dealing offensive sallies in storms of mind-bending elite powers. There’s a lot of flex here.

Stargrave: Science Fiction Wargames in the Ravaged Galaxy Stargrave: Science Fiction Wargames in the Ravaged Galaxy

I was playing with a crew list last night. Need to sort the models, but the following seemed like a good mix.Maelstrom's Edge Broken alien head, Stargrave Trooper, Maelstrom's Edge Broken human head, Stargrave Trooper, GW GSC Cadian body, Maelstrom's Edge Broken human head (tall hairstyle), Stargrave Trooper

Stargrave: Science Fiction Wargames in the Ravaged Galaxy Stargrave: Science Fiction Wargames in the Ravaged Galaxy

Think Facehuggers from Aliens!!! The difference is these do not lay eggs that hatch out of your belly. Instead, if they latch on you, they control you.In combat, roll 1d20, add your fight score with bonuses and compare that to the total your rival got. If you got higher, you won, and if you also rolled higher than their armour value, you’ve injured the target of your target. The damage done is the difference between their armour value and your total. The Cat is a speedy pathfinder specialist soldier as he’s got moves (and is prone to wander off, like a cat). This just leaves Rimmer and we still have 7 soldier slots remaining. As a hologram Rimmer exists only as lines of code and in several episodes we see a great number of Rimmers all at once, perhaps most memorably on Rimmerworld. This is why the last 7 soldiers are all, unforgivably, Arnold Rimmer. Of it, McCullough said this: "Stargrave was designed as a competitive game between two or more players, but I always knew that I would tinker with some solo mechanics for it. I just didn’t think I would do it quite so soon!

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